doom, quake, hexen...

Victor Sudakov vas at mpeks.tomsk.su
Tue Aug 21 13:32:05 UTC 2012


Josh Tolbert wrote:
> games/quake2max is a good one...At least it was years ago when I tried 
> it. I see nothing in the Makefile that will prevent it from building on 
> amd64.
> 

Josh,

I must be especially out of luck, it dumps core.

Script started on Tue Aug 21 20:29:49 2012

[sudakov at vas ~] quake2max^M
Added packfile /usr/local/share/quake2/baseq2/pak0.pak (1106 files)
Added packfile /usr/local/lib/quake2max/baseq2/maxpak.pak (118 files)
Using '/home/sudakov/.quake2/baseq2' for writing.
execing default.cfg
couldn't exec maxconfig
Console initialized.

------- sound initialization -------
sound sampling rate: 44100
------------------------------------
------- Loading rfx_glx.so -------
LoadLibrary("/usr/local/lib/quake2max/rfx_glx.so")
rfx_gl version: GL 0.01
... Using stencil buffer
Initializing OpenGL display
...setting fullscreen mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
Using hardware gamma
GL_VENDOR: Tungsten Graphics, Inc
GL_RENDERER: Mesa DRI Intel(R) Sandybridge Desktop 
GL_VERSION: 2.1 Mesa 7.11.2
GL_EXTENSIONS: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_b
...allowing CDS
...enabling GL_EXT_compiled_vertex_array
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
...using GL_ARB_texture_env_combine
...GL_NV_texture_shader not found
...using GL_SGIS_generate_mipmap
...ignoring GL_ARB_texture_compression
Segmentation fault (core dumped)
[sudakov at vas ~] exit

Script done on Tue Aug 21 20:30:06 2012
 



-- 
Victor Sudakov,  VAS4-RIPE, VAS47-RIPN
sip:sudakov at sibptus.tomsk.ru


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