[Bug 195014] [NEW PORT] games/diaspora: Single and multiplayer space fighter combat game

bugzilla-noreply at freebsd.org bugzilla-noreply at freebsd.org
Sat Nov 15 23:11:05 UTC 2014


https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=195014

--- Comment #17 from lightside <lightside at gmx.com> ---
(In reply to John Marino from comment #16)
> The point is a manifest is needed to detect issues, and issues are more
> likely to happen on platforms you didn't check.  no manifest means every
> port passes by default, even if it's missing files or has extra files which
> can easily occur.

This port builds only one file: fs2_open_diaspora, which is known and specified
at configure stage. The distifle contents is also known and didn't change,
while distinfo is correct for distfiles. If distinfo is changed, the maintainer
will need to check plist issues again, regardless of the method used. The port
also control the do-install stage.

(In reply to John Marino from comment #16)
> If you aren't going to change this submission, it's up to you.  I'll just
> remove myself off of CC and you can hope the next guy that reviews it thinks
> it's okay.  I guess your chances of that are okay because it's only empty
> directories you are autogenning and in the end that is not as critical as
> files.

Well, if you want to check issues of this port, you will need to check attached
logs, check-plist and portlint results, which means to use poudriere (or
tinderbox), either just install/deinstall the port (and games/wxlauncher, which
is needed from 195013 bug report). But beware, this might take many hours
(depending from the test method used and hardware capabilities). I did it and I
know what I talking about.

Personally, I used dynamic package list generation for many ports and they are
still works.

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