Proposition to make nvidia driver stop overwritting files

Konstantin Belousov kostikbel at gmail.com
Thu Jun 28 08:00:22 UTC 2012


On Thu, Jun 28, 2012 at 04:20:51AM +0000, Alexey Dokuchaev wrote:
> On Wed, Jun 06, 2012 at 03:16:23PM +0200, Baptiste Daroussin wrote:
> > Hi,
> > 
> > I would like to propose a way to make nvidia drivers stop overwriting files
> > namely libGL.so.1 and libglx.so.
> 
> Hello Baptiste, and sorry for belated reply.
> 
> > Why stop overwriting files is important to me?  [ Well-known facts about
> > difficulties about upgrading xorg+libgl+nvidia-driver that require manual
> > interaction skipped. ]
> 
> I understand your point.  Yes, current solution is far from ideal.  E.g. I
> am not even sure portupgrade can upgrade that bundle correctly.  However, I
> am also not sure that this cannot be achieved by some dependency magic.
> Modulo the inconsistent pkgdb...
> 
> > I have modified rtld so that libmap.conf is now aware of 2 new directives:
> > include and includedir this is in current and have been MFCed into 9 no MFC
> > to 8 planned for now as it depends on previous modifications of rtld which
> > were not MFC to 8 yet.
> 
> Thanks for not touching 8.x.  This is probably the last known branch that
> currently more or less reliably works (the trend was broken Januaryish).
It seems that this statement makes a carte blanche to claim that current
situation with nvidia driver port just demonstrates complete lack of
care from the maintainer, for quite lot a time ?

> 
> > What I would love to see is: nvidia drivers no more installing libGL.so.1
> > and libglx.so files but instead of that install libGL-nvidia.so.1 and
> > libglx-nvidia.so.1
> 
> I must say I am not entirely convinced this is the best approach.  How usable
> is to have two (three?..) libGL implementations for a non-developer?  I was
> thinking that maybe I can avoid having libGL as a dependency, so users would
> have to install either one or another, but not both.
> 
> Include-dances in libmap.conf are standard way in freenix world to solve
> problems like this one, but right now I see this scenario happening on a
> developer's box rather that on user's.  User would probably just want single
> libGL+friends implementation that best suits his/her gfx card.
So you completely ignore/do not care about users of hybrid machines.
Nice.
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