Unexpected dependencies of graphics/libGL
Luís Fernando Schultz Xavier da Silveira
schultz at ime.usp.br
Sun Jan 17 03:20:34 UTC 2016
Since the beginning of this year, graphics/libGL and friends started
depending on a significant amount of software, including git and bzr.
Could anyone explain why that is and whether it is possible to avoid
Also, there is a dependency on clang and llvm from ports because of
advanced features that I (and I guess many of us) do not require.
I believe it has to do with the Gallium driver and OpenCL.
Just a suggestion: it would be pretty nice if there were some port
knobs to avoid pulling in another toolchain from ports to build
software that is never run.
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