FreeBSD-games/Larn is broken in FreeBSD7.0 Release

Edward Tomasz Napierala trasz at
Thu Mar 6 08:14:37 UTC 2008

In article <op.t7ivojtk9aq2h7 at> you wrote:
>>>  When you run Larn, and chose to read/eat/drink anything the games exits
>>>  with a signal 11 ,segfaults and does a coredump.
>>>  You have found a magic potion
>>>  Do you (d) drink it, (t) take it, or (i) ignore it?
>>>  Segmentation fault (core dumped) [SIGSEGV]drink
>>>  I would like to use Larn on 7.0, what do I suggest I do to fix this ?
>> This is caused by the same problem as freebsd-games/hack.
>> Please refer to the thread beginning with
>> For the temporary solution,
>> edit freebsd-games/files/patch-larn_Makefile to add -fwritable-strings
>> to CFLAGS and do not forget to use gcc34 or earlier instead of gcc in  
>> 7.0.
>> Hope this helps.
> I believe that someone in DragonFly BSD did a lot of clean up in the  
> src/games/*. But I don't know if these cleans up will helping with this  
> issue. It might be worth for someone to dig in there and bring in FreeBSD  
> if someone care about these games.

Diff between freebsd-games and DragonFly, after removing irrelevant stuff,
is over a megabyte long.  Maybe we should just use their code verbatim?

(Untested diff at

If you cut off my head, what would I say?  Me and my head, or me and my body?

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