FreeBSD-games/Larn is broken in FreeBSD7.0 Release

Jeremy Messenger mezz7 at cox.net
Wed Mar 5 02:52:49 UTC 2008


On Tue, 04 Mar 2008 20:14:18 -0600, Hiroto Kagotani  
<hiroto.kagotani at gmail.com> wrote:

> Hi,
>
> 2008/3/5, tigner <tigner at msu.edu>:
>>  When you run Larn, and chose to read/eat/drink anything the games exits
>>  with a signal 11 ,segfaults and does a coredump.
>>
>>  You have found a magic potion
>>  Do you (d) drink it, (t) take it, or (i) ignore it?
>>  Segmentation fault (core dumped) [SIGSEGV]drink
>>
>>  I would like to use Larn on 7.0, what do I suggest I do to fix this ?
>
> This is caused by the same problem as freebsd-games/hack.
> Please refer to the thread beginning with
> http://lists.freebsd.org/pipermail/freebsd-ports/2008-January/046245.html
>
> For the temporary solution,
> edit freebsd-games/files/patch-larn_Makefile to add -fwritable-strings
> to CFLAGS and do not forget to use gcc34 or earlier instead of gcc in  
> 7.0.
>
> Hope this helps.

I believe that someone in DragonFly BSD did a lot of clean up in the  
src/games/*. But I don't know if these cleans up will helping with this  
issue. It might be worth for someone to dig in there and bring in FreeBSD  
if someone care about these games.

Cheers,
Mezz


-- 
mezz7 at cox.net  -  mezz at FreeBSD.org
FreeBSD GNOME Team
http://www.FreeBSD.org/gnome/  -  gnome at FreeBSD.org


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