dima at rdy.com
Thu Apr 26 20:50:07 UTC 2007
Ugm ... According to CVS webinterface, last commit to that port was made 4
weeks ago by nox. Right now is the end of April and if memory serves me right,
release was cut around mid. January.
Commit message: (taken from files/patch-larn_Makefile, but it was a mass.
Revision 1.1: download - view: text, markup, annotated - select for diffs
Fri Mar 23 23:02:33 2007 UTC (4 weeks, 5 days ago) by nox
CVS tags: HEAD
Convert freebsd-games to use termios.h instead of sgtty.h
Submitted by: Alex Kozlov <spam at rm-rf.kiev.ua>
Approved by: miwi (mentor)
Am I missing something here?
On Thu, Apr 26, 2007 at 04:41:33PM -0400, Lowell Gilbert wrote:
> Dima Ruban <dima at rdy.com> writes:
> > On Thu, Apr 26, 2007 at 11:38:04AM -0400, Lowell Gilbert wrote:
> >> Dima Ruban <dima at rdy.com> writes:
> >> > Guys, sometime during the last couple of month ``larn'' got broken.
> >> > When I start playing it, everything goes well until I find an object -
> >> > potion or scroll. If I try to pick it up, I get BUS error.
> >> > Any ideas what's going on?
> >> I can't reproduce the problem; what updates did you do shortly before
> >> you first noticed it was broken?
> > My regular src/ports tree update. I usualy tend to stay fairly close
> > to -stable ever since my developer days at freebsd. I don't do port upgrades
> > that often though, that's why it took me that long to notice this problem.
> > When I rolled back freebsd-games/ directory to 6.2-release state,
> > problem disappeared.
> > I can consistently reproduce it. I can provide a test account on my box if
> > it'd help.
> Um, that port hasn't changed since 6.2 release.
> That leads me to guess that you're fooling yourself here somewhere.
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