Repo Surgery

Konstantin Belousov kostikbel at gmail.com
Mon May 25 09:57:13 UTC 2020


On Mon, May 25, 2020 at 11:28:59AM +0200, Ulrich Spörlein wrote:
> Am Mo., 25. Mai 2020 um 03:00 Uhr schrieb Warner Losh <imp at bsdimp.com>:
> 
> > https://svnweb.freebsd.org/base?view=revision&revision=29297
> >
> > Removed tetris from the Makefile. Then a subsequent commit removed the game
> > to the attic. Then Peter deleted the files.
> >
> > So, sources before this revision are unbuildable if you don't build them
> > NOGAMES.
> >
> > What do you think we should do about it?
> >
> > My gut tells me this is a 'The project removed tetris at the request of the
> > holders of the IP to tetris completely, including the CVS history. The cvs
> > -> svn conversion also omitted it. The git reconstruction also omits it,
> > which means the tree is unbuildable before hash XXXXX without NOGAMES or a
> > hack to src/games/Makefile.'
> >
> > We also did this with autofs, and maybe others.... So this is not unique.
> >
> >
> To be clear, does that mean if (!) we bring back 1.0, that we'd also need
> to blacklist tetris accordingly?
> 
> And regarding buildability: does anything that old even still build on a
> modern compiler? I.e., how far back do builds still work?
Build works if you extract jail/chroot e.g. with 1.1.5 and build there.
We do support a.out even on amd64.

Last time I did it on 4-core machine, world built in less then 1 minute.
It was relatively long time ago.

> Checking out 6.0 and running buildworld quickly bombs out with:
> 
> >>> stage 1.2: bootstrap tools
> ...
> make: don't know how to make /usr/lib/libstdc++.a. Stop
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