[Bug 240043] audio/linux-c7-alsa: how to make it work?
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Sat Sep 7 17:18:55 UTC 2019
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=240043
--- Comment #38 from Hannes Hauswedell <h2+fbsdports at fsfe.org> ---
(In reply to Alex S from comment #37)
Wow, indeed, that fixes sound for me on PillarsOfEternity and HollowKnight! And
there is no hang. I have removed all of the alsa ports now. Curiously that is
not enough to not have the game pick up Alsa. I still need to preload the empty
shared object.
Also OpenAL also needs to be forced to OSS (for linux-unigine-*), it doesn't
automatically take OSS although Alsa is no longer available.
I didn't know that Unity3d/FMOD had fallback to OSS, but if that's the case I
think we should just try to make everything use OSS and not care too much about
Alsa or Pulse or a combination thereof. Seems unnecessary complexity (never
understood the many abstraction layers on Linux).
Thanks for working on this!
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