Annoucning DragonFly BSD!
dillon at apollo.backplane.com
Thu Jul 17 11:01:39 PDT 2003
:> anyway, not our Latin alphabet ] effort, a dubious idea to divide
:> the number of shoulders that load sits on. There's already another
:> cross platform ports project anyway (Freshports?)
:> - A new distribution mechanism (whatever) ? maybe - but again
:> if better, that technology should be adopted & merged into other BSDs.
:> http://www.dragonflybsd.org/ may be a just a troll erection, it's
:> constructed so there's nothing real to see. A troll site ? No
:> where to click & sample code inside browser, you'd have to cvsup &
:> extract localy to check real code. No interest until others confirm real.
:you missed the entire source tree? look again..
:and I doubt that a troller would have redesigned the entire kernel
:to make a troll and made it work.. if he did we should invite him in..
Yes, that would be some trick, considering that the unified diff
between my tree and -stable is over 347,000 lines long! Sheesh, I
guess I really *do* have to get cvsweb up and running for people
to believe it, ftp and cvsup apparently aren't enough!
:it's himm.. believe it..
I don't understand, do some people not believe that I am heavy-weight
kernel programmer? <GRIN> I mean, sheesh, this reminds me of my old
Commodore PET days, when I wrote a centipede game entirely in 6502 machine
language and submitted it to cursor magazine for publication.
They declined, I think because they didn't quite believe that a 14
year old kid could *do* that. It was a damn fine game, too, the last
level featured an invisible centipede who only turned visible for a
few seconds when you hit one of his segments.
:> ( Julian Stacey <jhs at berklix.org> )
:> The logo is useless (& a troll give away ?):
Useless! You try staring a three inch long DragonFly in the face for
half an hour! It was fate is what it was, that Fred was so photogenic
because it took about 20 shots before I got him framed and focused
properly and he basically refused to budge despite my comings and goings,
only occassionally startling, flitting around the yard a bit, and then
landing right smack back on the same frond he had just taken off from.
:> There's too many BSD's already. More complete BSDs aren't of
:> personal or business benefit. More kernels, tools, & experiments
:> in ports/packaging etc could be useful though, but to be of most
:> benefit such work should be fully integratable, & not further split
:> the available BSD workforce.
:> Julian Stacey Freelance Systems Engineer, Unix & Net Consultant, Munich.
:Well if you take away his commit bit treeat him unfairly, what other
:choice does he have?
Well, I don't really care about that, but this points to an interesting
dichotomy in the perception of people who use open source and of people
who write it. I don't know about other open source programmers but my
motivation is interest and invention. It has nothing at all to do with
towing some imaginary line. Why should it matter what operating system
base I choose? If Linus felt that way he would never have started Linux.
It is a concept that non-programmers like to banter about on forums like
slashdot but it is utterly meaningless to most of the people that do
the actual programming. There is responsibility, yes, but it is an
effect rather then a cause.
History is filled with underdogs winning against the behemoths against
all apparent odds, and turning into behemoths themselves only to be
displaced by the next underdog when their little clique starts believing
in its own immortality. As a programmer who has gone through several
generations of operating environments I don't believe in the immortality
of anything, least of all FreeBSD or Linux, or my own code. But it
doesn't stop me from working my favorite project on my favorite platform,
whatever that happens to be. Ultimately the only thing that survives
history is the invention and the concept, and memory. If people can see
that a concept works and go and implement it in their own favorite
environment then that counts as a success and another notch on my
sleave regardless of anything else. If people can make positive use
from something I've done, that's a nother notch. It's amazing to me
how people can belittle the work that Rik has done on the Linux VM
system, for example, under the misconception that not having outright
adoption means that it was somehow a failure. How absurd! That work
created a competitive environment which had the direct result of several
people building upon the concepts and implementating something far better
then what used to be there. That's a notch in Rik's sleave, and in mine
too for having been able to contribute to the discussion.
It's amazing to me how many old Amiga users have emailed me in the last
two days about DICE. DICE is a C compiler I wrote for the Amiga. In
modern day terms it is consigned to history now, having outlived the
platform it was originally designed for (the Amiga, though there are
people who still use it to support legacy 68000 based hardware). What
is amazing to me are the stories from people who got their start in
programming using that compiler, and have gone on to great jobs and
interesting work in later years. *THAT* is what I care about. I don't
care a whit about what happens to the actual code because I know it
won't last. I've written a huge amount of code in my life and 95% of
it is no longer being actively used. That same 95%, however, has
effected the lives of thousands of people in a positive fashion so the
idea that code must somehow become immortal or its a wasted effort is
Open source is the ultimate expression of Darwinism, and evolution takes
many forms, but one thing is for certain: There is no such thing as
immortality for Linux, FreeBSD, or anything else for that matter.
<dillon at backplane.com>
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