Re:_Proposal_—_Seamless_Windows_Application_Virtua lization_via_bhyve
- Reply: Asiye Sarıyıldız : "Re:_Proposal_—_Seamless_Windows_Application_Virtua lization_via_bhyve"
- Reply: Mario Marietto : "Re:_Proposal_—_Seamless_Windows_Application_Virtua lization_via_bhyve"
- In reply to: Asiye Sarıyıldız : "Re:_Proposal_—_Seamless_Windows_Application_Virtua lization_via_bhyve"
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Date: Sat, 08 Aug 2026 16:56:55 UTC
On Sat, Aug 8, 2026 at 10:43 AM Asiye Sarıyıldız <asiyee994@gmail.com> wrote: > Sorry for the direct reply, loops back to the list. As you know, Wine can't actually run things like Adobe software, but what I have in mind similar to WSL2 is being able to run Windows applications seamlessly using bhyve. > > 8 Ağu 2026 Cmt 11:37 tarihinde Asiye Sarıyıldız <asiyee994@gmail.com> şunu yazdı: >> >> I know about Wine, but Wine tries to replicate Windows APIs which often causes compatibility bugs or performance overhead. (..) Not anymore, I run modern windows games (i.e. Cyberpunk 2077) on FreeBSD over Wine 11, it works with native performance.. which is not possible under Bhyve or VBox. > My idea with bhyve was closer to a lightweight virtualized Windows kernel operating in the background, where the GUI windows are seamlessly integrated into the FreeBSD desktop environment (like seamless mode in VirtualBox or WSLg in Linux). I thought bhyve could achieve better raw hardware compatibility for specific professional Windows apps. Example Adobe?. You probably noticed that Bhyve still uses VNC for a remote desktop and that makes it even worse for graphics / cad applications than VirtualBox that at least offers direct rendering. I would suggest looking at Bhyve and improve display (i.e. no latency + vulkan / opengl rendering) in the first place :-) -- CeDeROM, SQ7MHZ, http://www.tomek.cedro.info