[Bug 256655] devel/godot: fix build on riscv64

From: <bugzilla-noreply_at_freebsd.org>
Date: Thu, 17 Jun 2021 10:29:06 +0000
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=256655

--- Comment #2 from commit-hook_at_FreeBSD.org ---
A commit in branch main references this bug:

URL:
https://cgit.FreeBSD.org/ports/commit/?id=f49ea08b3e5972490fb4861c827a2880f306deea

commit f49ea08b3e5972490fb4861c827a2880f306deea
Author:     Piotr Kubaj <pkubaj_at_FreeBSD.org>
AuthorDate: 2021-06-17 10:28:02 +0000
Commit:     Piotr Kubaj <pkubaj_at_FreeBSD.org>
CommitDate: 2021-06-17 10:28:02 +0000

    devel/godot: fix build on riscv64

    pcre2 currently doesn't support JIT on riscv64. While it's possible to just
disable that in godot, this will mean someone will need to remember to enable
it when JIT is supported.

    PR:     256655
    Approved by: FreeBSD_at_ShaneWare.Biz (maintainer)

 devel/godot/Makefile | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

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Received on Thu Jun 17 2021 - 10:29:06 UTC

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