[Bug 256655] devel/godot: fix build on riscv64

From: <bugzilla-noreply_at_freebsd.org>
Date: Wed, 16 Jun 2021 19:28:28 +0000
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=256655

            Bug ID: 256655
           Summary: devel/godot: fix build on riscv64
           Product: Ports & Packages
           Version: Latest
          Hardware: riscv
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: ports-bugs_at_FreeBSD.org
          Reporter: pkubaj_at_FreeBSD.org
                CC: FreeBSD_at_ShaneWare.Biz, riscv_at_FreeBSD.org
                CC: FreeBSD_at_ShaneWare.Biz, riscv_at_FreeBSD.org
             Flags: maintainer-feedback?(FreeBSD_at_ShaneWare.Biz)

Created attachment 225869
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=225869&action=edit
patch

pcre2 currently doesn't support JIT on riscv64. While it's possible to just
disable that in godot, this will mean someone will need to remember to enable
it when JIT is supported.

This patch makes godot use the system pcre2.

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Received on Wed Jun 16 2021 - 19:28:28 UTC

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