svn commit: r205056 - stable/8/games/grdc
Xin LI
delphij at FreeBSD.org
Fri Mar 12 00:51:13 UTC 2010
Author: delphij
Date: Fri Mar 12 00:51:13 2010
New Revision: 205056
URL: http://svn.freebsd.org/changeset/base/205056
Log:
MFC r203760: Improve time precision for grdc(6):
Traditionally, grdc would obtain time through time(3) which in turn gets
only the second part of clock (CLOCK_SECOND), and sleep for 1 second after
each screen refresh.
This approach would have two problems. First, we are not guaranteed to
be waken up at the beginning of a whole second, which will typically
exhibit as a "lag" on second number. Second, because we sleep for whole
second, and the refresh process would take some time, the error would
accumulate from time to time, making the lag variable.
Make grdc(6) to use time(3) to get time only at the beginning, and sample
time in CLOCK_REALTIME_FAST granularity after refreshing, and use the
nanosecond part to caculate how much time we want to sleep.
PR: bin/120813
Modified:
stable/8/games/grdc/grdc.c
Directory Properties:
stable/8/games/grdc/ (props changed)
Modified: stable/8/games/grdc/grdc.c
==============================================================================
--- stable/8/games/grdc/grdc.c Fri Mar 12 00:25:04 2010 (r205055)
+++ stable/8/games/grdc/grdc.c Fri Mar 12 00:51:13 2010 (r205056)
@@ -59,6 +59,7 @@ main(argc, argv)
int argc;
char **argv;
{
+struct timespec ts;
long t, a;
int i, j, s, k;
int n;
@@ -136,9 +137,9 @@ int t12;
attrset(COLOR_PAIR(2));
}
+ time(&now);
do {
mask = 0;
- time(&now);
tm = localtime(&now);
set(tm->tm_sec%10, 0);
set(tm->tm_sec/10, 4);
@@ -193,7 +194,19 @@ int t12;
}
movto(6, 0);
refresh();
- sleep(1);
+ clock_gettime(CLOCK_REALTIME_FAST, &ts);
+ if (ts.tv_sec == now) {
+ if (ts.tv_nsec > 0) {
+ ts.tv_sec = 0;
+ ts.tv_nsec = 1000000000 - ts.tv_nsec;
+ } else {
+ ts.tv_sec = 1;
+ ts.tv_nsec = 0;
+ }
+ nanosleep(&ts, NULL);
+ now = ts.tv_sec + 1;
+ } else
+ now = ts.tv_sec;
if (sigtermed) {
standend();
clear();
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