svn commit: r203760 - head/games/grdc

Xin LI delphij at FreeBSD.org
Wed Feb 10 18:20:20 UTC 2010


Author: delphij
Date: Wed Feb 10 18:20:20 2010
New Revision: 203760
URL: http://svn.freebsd.org/changeset/base/203760

Log:
  Improve time precision for grdc(6):
  
  Traditionally, grdc would obtain time through time(3) which in turn gets
  only the second part of clock (CLOCK_SECOND), and sleep for 1 second after
  each screen refresh.
  
  This approach would have two problems.  First, we are not guaranteed to
  be waken up at the beginning of a whole second, which will typically
  exhibit as a "lag" on second number.  Second, because we sleep for whole
  second, and the refresh process would take some time, the error would
  accumulate from time to time, making the lag variable.
  
  Make grdc(6) to use time(3) to get time only at the beginning, and sample
  time in CLOCK_REALTIME_FAST granularity after refreshing, and use the
  nanosecond part to caculate how much time we want to sleep.
  
  PR:		bin/120813
  MFC after:	1 month

Modified:
  head/games/grdc/grdc.c

Modified: head/games/grdc/grdc.c
==============================================================================
--- head/games/grdc/grdc.c	Wed Feb 10 17:02:06 2010	(r203759)
+++ head/games/grdc/grdc.c	Wed Feb 10 18:20:20 2010	(r203760)
@@ -59,6 +59,7 @@ main(argc, argv)
 int argc;
 char **argv;
 {
+struct timespec ts;
 long t, a;
 int i, j, s, k;
 int n;
@@ -136,9 +137,9 @@ int t12;
 
 		attrset(COLOR_PAIR(2));
 	}
+	time(&now);
 	do {
 		mask = 0;
-		time(&now);
 		tm = localtime(&now);
 		set(tm->tm_sec%10, 0);
 		set(tm->tm_sec/10, 4);
@@ -193,7 +194,19 @@ int t12;
 		}
 		movto(6, 0);
 		refresh();
-		sleep(1);
+		clock_gettime(CLOCK_REALTIME_FAST, &ts);
+		if (ts.tv_sec == now) {
+			if (ts.tv_nsec > 0) {
+				ts.tv_sec = 0;
+				ts.tv_nsec = 1000000000 - ts.tv_nsec;
+			} else {
+				ts.tv_sec = 1;
+				ts.tv_nsec = 0;
+			}
+			nanosleep(&ts, NULL);
+			now = ts.tv_sec + 1;
+		} else
+			now = ts.tv_sec;
 		if (sigtermed) {
 			standend();
 			clear();


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