svn commit: r460698 - in head/games/briquolo: . files
Ganael LAPLANCHE
martymac at FreeBSD.org
Fri Feb 2 12:12:32 UTC 2018
Author: martymac
Date: Fri Feb 2 12:12:31 2018
New Revision: 460698
URL: https://svnweb.freebsd.org/changeset/ports/460698
Log:
Fix build on -CURRENT
Added:
head/games/briquolo/files/patch-Constante.h (contents, props changed)
head/games/briquolo/files/patch-src-ElementCollision.h (contents, props changed)
head/games/briquolo/files/patch-src-MOGL-MOGL_PoliceTTF.h (contents, props changed)
Modified:
head/games/briquolo/Makefile
head/games/briquolo/files/patch-src-Constante.cpp
Modified: head/games/briquolo/Makefile
==============================================================================
--- head/games/briquolo/Makefile Fri Feb 2 11:46:26 2018 (r460697)
+++ head/games/briquolo/Makefile Fri Feb 2 12:12:31 2018 (r460698)
@@ -3,7 +3,7 @@
PORTNAME= briquolo
PORTVERSION= 0.5.7
-PORTREVISION= 14
+PORTREVISION= 15
CATEGORIES= games
MASTER_SITES= http://briquolo.free.fr/download/
Added: head/games/briquolo/files/patch-Constante.h
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/briquolo/files/patch-Constante.h Fri Feb 2 12:12:31 2018 (r460698)
@@ -0,0 +1,13 @@
+Fix typo
+
+--- src/Constante.h.orig 2018-01-29 22:01:42.080765000 +0100
++++ src/Constante.h 2018-01-29 22:01:53.560724000 +0100
+@@ -20,7 +20,7 @@
+ *
+ *****************************************************************************/
+ #ifndef _CONSTANTE
+-#define _CONTANSTE
++#define _CONSTANTE
+
+ #include <string>
+
Modified: head/games/briquolo/files/patch-src-Constante.cpp
==============================================================================
--- head/games/briquolo/files/patch-src-Constante.cpp Fri Feb 2 11:46:26 2018 (r460697)
+++ head/games/briquolo/files/patch-src-Constante.cpp Fri Feb 2 12:12:31 2018 (r460698)
@@ -1,5 +1,5 @@
---- src/Constante.cpp.orig 2013-10-29 17:15:21.000000000 +0100
-+++ src/Constante.cpp 2013-10-29 17:18:30.000000000 +0100
+--- ./src/Constante.cpp.orig 2008-03-22 10:40:33.000000000 +0100
++++ ./src/Constante.cpp 2018-01-29 22:09:08.069039000 +0100
@@ -32,6 +32,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@@ -8,3 +8,12 @@
#include <unistd.h>
#endif
+@@ -102,7 +103,7 @@
+ #else
+
+ string dir1(getenv("HOME"));
+- string dir2("/."PACKAGE);
++ string dir2("/." PACKAGE);
+ _Local=dir1+dir2;
+
+ _NumVersion=VERSION;
Added: head/games/briquolo/files/patch-src-ElementCollision.h
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/briquolo/files/patch-src-ElementCollision.h Fri Feb 2 12:12:31 2018 (r460698)
@@ -0,0 +1,11 @@
+--- ./src/ElementCollision.h.orig 2018-01-29 21:56:58.057957000 +0100
++++ ./src/ElementCollision.h 2018-01-29 22:04:08.902625000 +0100
+@@ -30,7 +30,7 @@
+ using namespace std;
+
+ class Balle;
+-class Struct_Collision;
++struct Struct_Collision;
+
+ class Point
+ {
Added: head/games/briquolo/files/patch-src-MOGL-MOGL_PoliceTTF.h
==============================================================================
--- /dev/null 00:00:00 1970 (empty, because file is newly added)
+++ head/games/briquolo/files/patch-src-MOGL-MOGL_PoliceTTF.h Fri Feb 2 12:12:31 2018 (r460698)
@@ -0,0 +1,28 @@
+Fix types passed to SDL_Rect structure (SDL 1.2)
+
+--- src/MOGL/MOGL_PoliceTTF.h.orig 2018-02-01 22:04:52.124355000 +0100
++++ src/MOGL/MOGL_PoliceTTF.h 2018-02-01 22:06:25.875693000 +0100
+@@ -42,10 +42,10 @@
+ {
+ GLuint TextureName;
+ Uint16 carac;
+- unsigned int x1;
+- unsigned int y1;
+- unsigned int x2;
+- unsigned int y2;
++ Sint16 x1;
++ Sint16 y1;
++ int x2;
++ int y2;
+ };
+
+ struct MOGL_Struct_TextureCarac
+@@ -141,7 +141,7 @@
+ MOGL_Struct_Carac * _Caracteres;
+ MOGL_Struct_Carac * (_Correspondance[256-32]);
+
+- unsigned int _LastTextureX, _LastTextureY;
++ Sint16 _LastTextureX, _LastTextureY;
+ unsigned int maxHeightCarac;
+ MOGL_Map_Carac _MapCarac;
+ MOGL_Vector_TextureName _VectorTextureName;
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