svn commit: r433863 - in head: Mk x11-drivers x11-drivers/xf86-input-acecad x11-drivers/xf86-input-egalax x11-drivers/xf86-input-elographics x11-drivers/xf86-input-evdev x11-drivers/xf86-input-evde...

Alexey Dokuchaev danfe at nsu.ru
Thu Sep 21 17:55:37 UTC 2017


On Sat, Feb 11, 2017 at 02:17:59PM +0000, Matthew Rezny wrote:
> New Revision: 433863
> URL: https://svnweb.freebsd.org/changeset/ports/433863
> 
> Log:
>   Xorg-servers update to 1.18.4 with driver updates and revision bumps.

Just to let folks know in case they notice similar regressions: this X.org
server update (apparently, input and video drivers do not play a role in
here) had broken movement in vanilla Quake2 (games/quake2lnx) for me, that
is, jumping (may it be with keyboard or mouse).

Basically, consecutive strafe jumps hiccup now, making it impossible to
gain speed and move fluently around the map; even simple two-jump hop from
MH on ztn2dm3 across (to the elevator) is not doable (you might hear the
jump sound if you're lucky, when jumping off the edge, but will fail to
accelerate/actually perform jump normally) any more.  Normal single jumps
and *scripted* double jumps ("double jump" in Q2 terms, that is, when one
accelerates vertically in certain circumstances) appear to work as usual
though.

Reverting r433863 (updating to r433862 really) back to xorg-server-1.17.4
had fixed the movement for me.  I'll try to investigate more to understand
what exactly had caused this issue.  Any ideas/insights are most welcome.

./danfe


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