svn commit: r399548 - head/games/solarus

Danilo Egea Gondolfo danilo at FreeBSD.org
Sat Oct 17 17:51:20 UTC 2015


Author: danilo
Date: Sat Oct 17 17:51:18 2015
New Revision: 399548
URL: https://svnweb.freebsd.org/changeset/ports/399548

Log:
  - Update to 1.4.4
  - Add LICENSE

Added:
  head/games/solarus/pkg-plist   (contents, props changed)
Modified:
  head/games/solarus/Makefile
  head/games/solarus/distinfo

Modified: head/games/solarus/Makefile
==============================================================================
--- head/games/solarus/Makefile	Sat Oct 17 17:42:54 2015	(r399547)
+++ head/games/solarus/Makefile	Sat Oct 17 17:51:18 2015	(r399548)
@@ -1,8 +1,7 @@
 # $FreeBSD$
 
 PORTNAME=	solarus
-PORTVERSION=	1.3.1
-PORTREVISION=	1
+PORTVERSION=	1.4.4
 CATEGORIES=	games
 MASTER_SITES=	http://www.solarus-games.org/downloads/solarus/
 DISTNAME=	solarus-${PORTVERSION}-src
@@ -10,18 +9,20 @@ DISTNAME=	solarus-${PORTVERSION}-src
 MAINTAINER=	danilo at FreeBSD.org
 COMMENT=	Zelda-like 2D game engine
 
+LICENSE=	GPLv3
+LICENSE_FILE=	${WRKSRC}/license.txt
+
 LIB_DEPENDS=	libphysfs.so:${PORTSDIR}/devel/physfs \
 		libmodplug.so:${PORTSDIR}/audio/libmodplug \
 		liblua-5.1.so:${PORTSDIR}/lang/lua51 \
-		libluajit-5.1.so:${PORTSDIR}/lang/luajit \
 		libvorbis.so:${PORTSDIR}/audio/libvorbis \
 		libogg.so:${PORTSDIR}/audio/libogg
 
-USE_SDL=	sdl2 ttf2 image2
-
-PLIST_FILES=	bin/solarus
+CMAKE_ARGS+=	-DSOLARUS_USE_LUAJIT=OFF
 
+USE_SDL=	sdl2 ttf2 image2
 WRKSRC=		${WRKDIR}/${PORTNAME}-${PORTVERSION}
-USES=		cmake openal
+USES=		cmake compiler:c++11-lib openal
+USE_LDCONFIG=	yes
 
 .include <bsd.port.mk>

Modified: head/games/solarus/distinfo
==============================================================================
--- head/games/solarus/distinfo	Sat Oct 17 17:42:54 2015	(r399547)
+++ head/games/solarus/distinfo	Sat Oct 17 17:51:18 2015	(r399548)
@@ -1,2 +1,2 @@
-SHA256 (solarus-1.3.1-src.tar.gz) = bfdbd909b817722985393869b1e8c18f18081fd0c68b4c3189c50ef0bbc8f55c
-SIZE (solarus-1.3.1-src.tar.gz) = 2450599
+SHA256 (solarus-1.4.4-src.tar.gz) = ed27330952a2413f017deba3b563e8cd45ea29059ebcdb0ebcdff0f779d87709
+SIZE (solarus-1.4.4-src.tar.gz) = 2447462

Added: head/games/solarus/pkg-plist
==============================================================================
--- /dev/null	00:00:00 1970	(empty, because file is newly added)
+++ head/games/solarus/pkg-plist	Sat Oct 17 17:51:18 2015	(r399548)
@@ -0,0 +1,200 @@
+bin/solarus_run
+include/solarus/Ability.h
+include/solarus/AbilityInfo.h
+include/solarus/Arguments.h
+include/solarus/Camera.h
+include/solarus/Common.h
+include/solarus/CurrentQuest.h
+include/solarus/Dialog.h
+include/solarus/DialogBoxSystem.h
+include/solarus/DialogResources.h
+include/solarus/Drawable.h
+include/solarus/EntityData.h
+include/solarus/Equipment.h
+include/solarus/EquipmentItem.h
+include/solarus/EquipmentItemUsage.h
+include/solarus/Game.h
+include/solarus/GameCommand.h
+include/solarus/GameCommands.h
+include/solarus/KeysEffect.h
+include/solarus/MainLoop.h
+include/solarus/Map.h
+include/solarus/MapData.h
+include/solarus/MapLoader.h
+include/solarus/QuestProperties.h
+include/solarus/QuestResources.h
+include/solarus/ResourceType.h
+include/solarus/Savegame.h
+include/solarus/SavegameConverterV1.h
+include/solarus/Settings.h
+include/solarus/SolarusFatal.h
+include/solarus/Sprite.h
+include/solarus/SpriteAnimation.h
+include/solarus/SpriteAnimationDirection.h
+include/solarus/SpriteAnimationSet.h
+include/solarus/SpriteData.h
+include/solarus/SpritePtr.h
+include/solarus/StringResources.h
+include/solarus/Timer.h
+include/solarus/TimerPtr.h
+include/solarus/Transition.h
+include/solarus/TransitionFade.h
+include/solarus/TransitionImmediate.h
+include/solarus/TransitionScrolling.h
+include/solarus/Treasure.h
+include/solarus/config.h
+include/solarus/config.h.in
+include/solarus/containers/Grid.h
+include/solarus/entities/AnimatedTilePattern.h
+include/solarus/entities/Arrow.h
+include/solarus/entities/Block.h
+include/solarus/entities/Bomb.h
+include/solarus/entities/Boomerang.h
+include/solarus/entities/CarriedItem.h
+include/solarus/entities/Chest.h
+include/solarus/entities/CollisionMode.h
+include/solarus/entities/Crystal.h
+include/solarus/entities/CrystalBlock.h
+include/solarus/entities/CustomEntity.h
+include/solarus/entities/Destination.h
+include/solarus/entities/Destructible.h
+include/solarus/entities/Detector.h
+include/solarus/entities/Door.h
+include/solarus/entities/DynamicTile.h
+include/solarus/entities/Enemy.h
+include/solarus/entities/EnemyAttack.h
+include/solarus/entities/EnemyReaction.h
+include/solarus/entities/EntityType.h
+include/solarus/entities/EntityTypeInfo.h
+include/solarus/entities/Explosion.h
+include/solarus/entities/Fire.h
+include/solarus/entities/Ground.h
+include/solarus/entities/GroundInfo.h
+include/solarus/entities/Hero.h
+include/solarus/entities/Hookshot.h
+include/solarus/entities/Jumper.h
+include/solarus/entities/Layer.h
+include/solarus/entities/MapEntities.h
+include/solarus/entities/MapEntity.h
+include/solarus/entities/MapEntityPtr.h
+include/solarus/entities/NonAnimatedRegions.h
+include/solarus/entities/Npc.h
+include/solarus/entities/ParallaxScrollingTilePattern.h
+include/solarus/entities/Pickable.h
+include/solarus/entities/SelfScrollingTilePattern.h
+include/solarus/entities/Sensor.h
+include/solarus/entities/Separator.h
+include/solarus/entities/ShopTreasure.h
+include/solarus/entities/SimpleTilePattern.h
+include/solarus/entities/Stairs.h
+include/solarus/entities/Stream.h
+include/solarus/entities/StreamAction.h
+include/solarus/entities/Switch.h
+include/solarus/entities/Teletransporter.h
+include/solarus/entities/Tile.h
+include/solarus/entities/TilePattern.h
+include/solarus/entities/TilePtr.h
+include/solarus/entities/Tileset.h
+include/solarus/entities/TilesetData.h
+include/solarus/entities/TimeScrollingTilePattern.h
+include/solarus/entities/Wall.h
+include/solarus/hero/BackToSolidGroundState.h
+include/solarus/hero/BoomerangState.h
+include/solarus/hero/BowState.h
+include/solarus/hero/CarryingState.h
+include/solarus/hero/FallingState.h
+include/solarus/hero/ForcedWalkingState.h
+include/solarus/hero/FreeState.h
+include/solarus/hero/FreezedState.h
+include/solarus/hero/GrabbingState.h
+include/solarus/hero/HeroSprites.h
+include/solarus/hero/HookshotState.h
+include/solarus/hero/HurtState.h
+include/solarus/hero/JumpingState.h
+include/solarus/hero/LiftingState.h
+include/solarus/hero/PlayerMovementState.h
+include/solarus/hero/PlungingState.h
+include/solarus/hero/PullingState.h
+include/solarus/hero/PushingState.h
+include/solarus/hero/RunningState.h
+include/solarus/hero/SpinAttackState.h
+include/solarus/hero/StairsState.h
+include/solarus/hero/State.h
+include/solarus/hero/SwimmingState.h
+include/solarus/hero/SwordLoadingState.h
+include/solarus/hero/SwordSwingingState.h
+include/solarus/hero/SwordTappingState.h
+include/solarus/hero/TreasureState.h
+include/solarus/hero/UsingItemState.h
+include/solarus/hero/VictoryState.h
+include/solarus/lowlevel/Color.h
+include/solarus/lowlevel/Debug.h
+include/solarus/lowlevel/FontResource.h
+include/solarus/lowlevel/Geometry.h
+include/solarus/lowlevel/Hq2xFilter.h
+include/solarus/lowlevel/Hq3xFilter.h
+include/solarus/lowlevel/Hq4xFilter.h
+include/solarus/lowlevel/InputEvent.h
+include/solarus/lowlevel/ItDecoder.h
+include/solarus/lowlevel/Music.h
+include/solarus/lowlevel/Output.h
+include/solarus/lowlevel/PixelBits.h
+include/solarus/lowlevel/PixelFilter.h
+include/solarus/lowlevel/Point.h
+include/solarus/lowlevel/Point.inl
+include/solarus/lowlevel/QuestFiles.h
+include/solarus/lowlevel/Random.h
+include/solarus/lowlevel/Rectangle.h
+include/solarus/lowlevel/Scale2xFilter.h
+include/solarus/lowlevel/Size.h
+include/solarus/lowlevel/Size.inl
+include/solarus/lowlevel/Sound.h
+include/solarus/lowlevel/SpcDecoder.h
+include/solarus/lowlevel/Surface.h
+include/solarus/lowlevel/SurfacePtr.h
+include/solarus/lowlevel/System.h
+include/solarus/lowlevel/TextSurface.h
+include/solarus/lowlevel/Video.h
+include/solarus/lowlevel/VideoMode.h
+include/solarus/lowlevel/apple/AppleInterface.h
+include/solarus/lowlevel/shaders/GLContext.h
+include/solarus/lowlevel/shaders/GL_2DShader.h
+include/solarus/lowlevel/shaders/GL_ARBShader.h
+include/solarus/lowlevel/shaders/Shader.h
+include/solarus/lowlevel/shaders/ShaderContext.h
+include/solarus/lua/ExportableToLua.h
+include/solarus/lua/ExportableToLuaPtr.h
+include/solarus/lua/LuaContext.h
+include/solarus/lua/LuaData.h
+include/solarus/lua/LuaException.h
+include/solarus/lua/LuaTools.h
+include/solarus/lua/LuaTools.inl
+include/solarus/lua/ScopedLuaRef.h
+include/solarus/movements/CircleMovement.h
+include/solarus/movements/FallingHeight.h
+include/solarus/movements/FallingOnFloorMovement.h
+include/solarus/movements/FollowMovement.h
+include/solarus/movements/JumpMovement.h
+include/solarus/movements/Movement.h
+include/solarus/movements/PathFinding.h
+include/solarus/movements/PathFindingMovement.h
+include/solarus/movements/PathMovement.h
+include/solarus/movements/PixelMovement.h
+include/solarus/movements/PlayerMovement.h
+include/solarus/movements/RandomMovement.h
+include/solarus/movements/RandomPathMovement.h
+include/solarus/movements/StraightMovement.h
+include/solarus/movements/TargetMovement.h
+include/solarus/third_party/hqx/common.h
+include/solarus/third_party/hqx/hqx.h
+include/solarus/third_party/snes_spc/SNES_SPC.h
+include/solarus/third_party/snes_spc/SPC_CPU.h
+include/solarus/third_party/snes_spc/SPC_DSP.h
+include/solarus/third_party/snes_spc/SPC_Filter.h
+include/solarus/third_party/snes_spc/blargg_common.h
+include/solarus/third_party/snes_spc/blargg_config.h
+include/solarus/third_party/snes_spc/blargg_endian.h
+include/solarus/third_party/snes_spc/blargg_source.h
+include/solarus/third_party/snes_spc/dsp.h
+include/solarus/third_party/snes_spc/spc.h
+lib/libsolarus.so


More information about the svn-ports-all mailing list