glxgears low performance on FreeBSD 11 compared with FreeBSD 10.3

Otacílio otacilio.neto at bsd.com.br
Fri Jul 1 02:34:58 UTC 2016


Dears

I have two machines virtualized under virtualbox.

The first is a FreeBSD 10.3 Machine.

The second is a FreeBSD 11-ALPHA5 Machine


When I run glxgears on 10.3 on the same host normally I get things like 
this:

FreeBSD 10.3
[ota at xareu /usr/home/ota]$ glxgears
871 frames in 5.0 seconds = 174.197 FPS
952 frames in 5.0 seconds = 190.379 FPS
929 frames in 5.0 seconds = 185.777 FPS
614 frames in 5.0 seconds = 122.753 FPS
621 frames in 5.0 seconds = 124.128 FPS
590 frames in 5.0 seconds = 117.913 FPS

FreeBSD11-ALPHA5

[ota at nostromo /usr/home/ota]$ glxgears
562 frames in 5.0 seconds = 112.276 FPS
526 frames in 5.0 seconds = 105.057 FPS
406 frames in 5.0 seconds = 81.167 FPS
404 frames in 5.0 seconds = 80.777 FPS
403 frames in 5.0 seconds = 80.566 FPS
409 frames in 5.0 seconds = 81.601 FPS


All times the 10.3 shows a better FPS.

glxinfo -B on 10.3

[ota at xareu /usr/home/ota]$ glxinfo -B
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
     Vendor: VMware, Inc. (0xffffffff)
     Device: llvmpipe (LLVM 3.7, 256 bits) (0xffffffff)
     Version: 11.1.2
     Accelerated: no
     Video memory: 535276543MB
     Unified memory: no
     Preferred profile: core (0x1)
     Max core profile version: 3.3
     Max compat profile version: 3.0
     Max GLES1 profile version: 1.1
     Max GLES[23] profile version: 3.0
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.0 Mesa 11.1.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00


=====================================================================

glxinfo on 11-APLHA5

[ota at nostromo /usr/home/ota]$ glxinfo -B
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
Extended renderer info (GLX_MESA_query_renderer):
     Vendor: VMware, Inc. (0xffffffff)
     Device: llvmpipe (LLVM 3.7, 256 bits) (0xffffffff)
     Version: 11.1.2
     Accelerated: no
     Video memory: 4674MB
     Unified memory: no
     Preferred profile: core (0x1)
     Max core profile version: 3.3
     Max compat profile version: 3.0
     Max GLES1 profile version: 1.1
     Max GLES[23] profile version: 3.0
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile

OpenGL version string: 3.0 Mesa 11.1.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00


=========================================================================

The 11-ALPHA5 runs on the same hardware (i7), but was compiled on a 
Intel core 2 duo T5300

Can this cause a low performance on Mesa?


[]'s

-Otacilio


Full glxinfo

10.3
[ota at xareu /usr/home/ota]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method,
     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, 
GLX_ARB_multisample,
     GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
     GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB,
     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
     GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
     GLX_ARB_get_proc_address, GLX_ARB_multisample,
     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
GLX_SGI_make_current_read
Extended renderer info (GLX_MESA_query_renderer):
     Vendor: VMware, Inc. (0xffffffff)
     Device: llvmpipe (LLVM 3.7, 256 bits) (0xffffffff)
     Version: 11.1.2
     Accelerated: no
     Video memory: 535276543MB
     Unified memory: no
     Preferred profile: core (0x1)
     Max core profile version: 3.3
     Max compat profile version: 3.0
     Max GLES1 profile version: 1.1
     Max GLES[23] profile version: 3.0
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
     GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
     GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
     GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
     GL_ARB_clear_buffer_object, GL_ARB_clip_control,
     GL_ARB_compressed_texture_pixel_storage,
     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
     GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers,
     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
     GL_ARB_draw_indirect, GL_ARB_draw_instanced,
     GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
     GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_fp64,
     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
     GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
GL_ARB_multi_draw_indirect,
     GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, 
GL_ARB_point_sprite,
     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
     GL_ARB_shader_stencil_export, GL_ARB_shader_subroutine,
     GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
     GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, 
GL_ARB_sync,
     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
     GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc,
     GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
     GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
     GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, 
GL_ARB_texture_rg,
     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
     GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
     GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
     GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
     GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
     GL_ATI_blend_equation_separate, GL_ATI_texture_float,
     GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_blend_equation_separate,
     GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
     GL_EXT_framebuffer_multisample, 
GL_EXT_framebuffer_multisample_blit_scaled,
     GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_float,
     GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
     GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, 
GL_EXT_texture_array,
     GL_EXT_texture_compression_rgtc, GL_EXT_texture_integer,
     GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
     GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
     GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
     GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
     GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, 
GL_KHR_debug,
     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
GL_MESA_ycbcr_texture,
     GL_NV_conditional_render, GL_NV_depth_clamp, 
GL_NV_packed_depth_stencil,
     GL_OES_EGL_image, GL_OES_read_format

OpenGL version string: 3.0 Mesa 11.1.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
     GL_AMD_shader_trinary_minmax, GL_APPLE_packed_pixels,
     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
     GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
     GL_ARB_clear_buffer_object, GL_ARB_clip_control,
     GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
     GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
     GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
     GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
     GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
     GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, 
GL_ARB_multi_bind,
     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
     GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
     GL_ARB_point_parameters, GL_ARB_point_sprite,
     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
     GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
     GL_ARB_shading_language_packing, GL_ARB_shadow, 
GL_ARB_stencil_texturing,
     GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
     GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
     GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, 
GL_ARB_texture_rg,
     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
     GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
     GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
     GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
     GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, 
GL_ARB_vertex_shader,
     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
     GL_ARB_window_pos, GL_ATI_blend_equation_separate, 
GL_ATI_draw_buffers,
     GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
     GL_ATI_texture_env_combine3, GL_ATI_texture_float,
     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, 
GL_EXT_blend_color,
     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
     GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array,
     GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
     GL_EXT_framebuffer_multisample, 
GL_EXT_framebuffer_multisample_blit_scaled,
     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
     GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
     GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
GL_EXT_packed_pixels,
     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
     GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
     GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color,
     GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
     GL_EXT_texture_array, GL_EXT_texture_compression_latc,
     GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
     GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode,
     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
     GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
     GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
     GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture,
     GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
     GL_NV_fog_distance, GL_NV_light_max_exponent, 
GL_NV_packed_depth_stencil,
     GL_NV_primitive_restart, GL_NV_texgen_reflection,
     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
     GL_OES_read_format, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp,
     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
     GL_APPLE_texture_max_level, GL_EXT_blend_func_extended,
     GL_EXT_blend_minmax, GL_EXT_color_buffer_float,
     GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
     GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,
     GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,
     GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix,
     GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
     GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,
     GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers,
     GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,
     GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,
     GL_OES_EGL_image_external, GL_OES_EGL_sync,
     GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, 
GL_OES_depth_texture,
     GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex,
     GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
     GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil,
     GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
     GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,
     GL_OES_texture_float_linear, GL_OES_texture_half_float,
     GL_OES_texture_half_float_linear, GL_OES_texture_npot,
     GL_OES_vertex_array_object


===============================================================================


11-ALPHA5

[ota at nostromo /usr/home/ota]$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method,
     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
     GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, 
GLX_ARB_multisample,
     GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
     GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
     GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
     GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, 
GLX_EXT_visual_rating,
     GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
     GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
     GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
     GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
     GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
     GLX_ARB_create_context, GLX_ARB_create_context_profile,
     GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
     GLX_ARB_get_proc_address, GLX_ARB_multisample,
     GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
     GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info,
     GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer,
     GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer,
     GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
GLX_SGI_make_current_read
Extended renderer info (GLX_MESA_query_renderer):
     Vendor: VMware, Inc. (0xffffffff)
     Device: llvmpipe (LLVM 3.7, 256 bits) (0xffffffff)
     Version: 11.1.2
     Accelerated: no
     Video memory: 4674MB
     Unified memory: no
     Preferred profile: core (0x1)
     Max core profile version: 3.3
     Max compat profile version: 3.0
     Max GLES1 profile version: 1.1
     Max GLES[23] profile version: 3.0
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe (LLVM 3.7, 256 bits)
OpenGL core profile version string: 3.3 (Core Profile) Mesa 11.1.2
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
     GL_AMD_shader_trinary_minmax, GL_AMD_vertex_shader_layer,
     GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
     GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
     GL_ARB_clear_buffer_object, GL_ARB_clip_control,
     GL_ARB_compressed_texture_pixel_storage,
     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
     GL_ARB_depth_clamp, GL_ARB_direct_state_access, GL_ARB_draw_buffers,
     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
     GL_ARB_draw_indirect, GL_ARB_draw_instanced,
     GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
     GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
     GL_ARB_get_texture_sub_image, GL_ARB_gpu_shader_fp64,
     GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
     GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
     GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
     GL_ARB_map_buffer_range, GL_ARB_multi_bind, 
GL_ARB_multi_draw_indirect,
     GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, 
GL_ARB_point_sprite,
     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
     GL_ARB_shader_stencil_export, GL_ARB_shader_subroutine,
     GL_ARB_shader_texture_lod, GL_ARB_shading_language_420pack,
     GL_ARB_shading_language_packing, GL_ARB_stencil_texturing, 
GL_ARB_sync,
     GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
     GL_ARB_texture_buffer_range, GL_ARB_texture_compression_rgtc,
     GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
     GL_ARB_texture_gather, GL_ARB_texture_mirror_clamp_to_edge,
     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
     GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, 
GL_ARB_texture_rg,
     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
     GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
     GL_ARB_transform_feedback_instanced, GL_ARB_uniform_buffer_object,
     GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
     GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding,
     GL_ARB_vertex_shader, GL_ARB_vertex_type_10f_11f_11f_rev,
     GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
     GL_ATI_blend_equation_separate, GL_ATI_texture_float,
     GL_ATI_texture_mirror_once, GL_EXT_abgr, 
GL_EXT_blend_equation_separate,
     GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
     GL_EXT_framebuffer_multisample, 
GL_EXT_framebuffer_multisample_blit_scaled,
     GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, 
GL_EXT_packed_float,
     GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp,
     GL_EXT_provoking_vertex, GL_EXT_shader_integer_mix, 
GL_EXT_texture_array,
     GL_EXT_texture_compression_rgtc, GL_EXT_texture_integer,
     GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB,
     GL_EXT_texture_sRGB_decode, GL_EXT_texture_shared_exponent,
     GL_EXT_texture_snorm, GL_EXT_texture_swizzle, GL_EXT_timer_query,
     GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra,
     GL_IBM_multimode_draw_arrays, GL_KHR_context_flush_control, 
GL_KHR_debug,
     GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, 
GL_MESA_ycbcr_texture,
     GL_NV_conditional_render, GL_NV_depth_clamp, 
GL_NV_packed_depth_stencil,
     GL_OES_EGL_image, GL_OES_read_format

OpenGL version string: 3.0 Mesa 11.1.2
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
     GL_AMD_conservative_depth, GL_AMD_draw_buffers_blend,
     GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
     GL_AMD_shader_trinary_minmax, GL_APPLE_packed_pixels,
     GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility,
     GL_ARB_ES3_compatibility, GL_ARB_base_instance,
     GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
     GL_ARB_clear_buffer_object, GL_ARB_clip_control,
     GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
     GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
     GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
     GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers,
     GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
     GL_ARB_draw_instanced, GL_ARB_explicit_attrib_location,
     GL_ARB_explicit_uniform_location, GL_ARB_fragment_coord_conventions,
     GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
     GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
     GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
     GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel,
     GL_ARB_half_float_vertex, GL_ARB_instanced_arrays,
     GL_ARB_internalformat_query, GL_ARB_invalidate_subdata,
     GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, 
GL_ARB_multi_bind,
     GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
     GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
     GL_ARB_point_parameters, GL_ARB_point_sprite,
     GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
     GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
     GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
     GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
     GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
     GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
     GL_ARB_shading_language_packing, GL_ARB_shadow, 
GL_ARB_stencil_texturing,
     GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
     GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
     GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
     GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
     GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
     GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
     GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
     GL_ARB_texture_query_levels, GL_ARB_texture_rectangle, 
GL_ARB_texture_rg,
     GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8,
     GL_ARB_texture_storage, GL_ARB_texture_storage_multisample,
     GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query,
     GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
     GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
     GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
     GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding,
     GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, 
GL_ARB_vertex_shader,
     GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
     GL_ARB_window_pos, GL_ATI_blend_equation_separate, 
GL_ATI_draw_buffers,
     GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
     GL_ATI_texture_env_combine3, GL_ATI_texture_float,
     GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra, 
GL_EXT_blend_color,
     GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
     GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_compiled_vertex_array,
     GL_EXT_copy_texture, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
     GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
     GL_EXT_framebuffer_multisample, 
GL_EXT_framebuffer_multisample_blit_scaled,
     GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB,
     GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays,
     GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
GL_EXT_packed_pixels,
     GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
     GL_EXT_polygon_offset, GL_EXT_polygon_offset_clamp,
     GL_EXT_provoking_vertex, GL_EXT_rescale_normal, 
GL_EXT_secondary_color,
     GL_EXT_separate_specular_color, GL_EXT_shader_integer_mix,
     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
     GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D,
     GL_EXT_texture_array, GL_EXT_texture_compression_latc,
     GL_EXT_texture_compression_rgtc, GL_EXT_texture_cube_map,
     GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
     GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
     GL_EXT_texture_integer, GL_EXT_texture_lod_bias,
     GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
     GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
GL_EXT_texture_sRGB_decode,
     GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
     GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
     GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
     GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip,
     GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,
     GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert,
     GL_MESA_texture_signed_rgba, GL_MESA_window_pos, 
GL_MESA_ycbcr_texture,
     GL_NV_blend_square, GL_NV_conditional_render, GL_NV_depth_clamp,
     GL_NV_fog_distance, GL_NV_light_max_exponent, 
GL_NV_packed_depth_stencil,
     GL_NV_primitive_restart, GL_NV_texgen_reflection,
     GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image,
     GL_OES_read_format, GL_SGIS_generate_mipmap, 
GL_SGIS_texture_border_clamp,
     GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, 
GL_SUN_multi_draw_arrays

OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.1.2
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
     GL_APPLE_texture_max_level, GL_EXT_blend_func_extended,
     GL_EXT_blend_minmax, GL_EXT_color_buffer_float,
     GL_EXT_discard_framebuffer, GL_EXT_draw_buffers,
     GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range,
     GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra,
     GL_EXT_separate_shader_objects, GL_EXT_shader_integer_mix,
     GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
     GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage,
     GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers,
     GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth,
     GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image,
     GL_OES_EGL_image_external, GL_OES_EGL_sync,
     GL_OES_compressed_ETC1_RGB8_texture, GL_OES_depth24, 
GL_OES_depth_texture,
     GL_OES_depth_texture_cube_map, GL_OES_draw_elements_base_vertex,
     GL_OES_element_index_uint, GL_OES_fbo_render_mipmap,
     GL_OES_get_program_binary, GL_OES_mapbuffer, 
GL_OES_packed_depth_stencil,
     GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8,
     GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_float,
     GL_OES_texture_float_linear, GL_OES_texture_half_float,
     GL_OES_texture_half_float_linear, GL_OES_texture_npot,
     GL_OES_vertex_array_object



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