How to track stable on multiple servers?
Chris H
bsd-lists at bsdforge.com
Mon Jun 1 14:39:27 UTC 2015
On Mon, 1 Jun 2015 16:19:46 +0300 Kimmo Paasiala <kpaasial at gmail.com> wrote
> On Mon, Jun 1, 2015 at 4:10 PM, Slawa Olhovchenkov <slw at zxy.spb.ru> wrote:
> > I have some set of FreeBSD servers in public internet and continue to
> > find optimal way for track -stable branch.
> >
> > Handbook give next metods:
> >
> > 1. Tracking -security branch by freebsd-update.
> > I want -stable, -security don't have wanted features.
> >
> > 2. svn & rebuilding world localy. To long and wery badly automated,
> > bad version synchronisation between servers.
> >
> > 3. svn & rebuilding world on build server, install localy by NFS.
> > Servers in public internet, I am to be afraid exposing NFS to
> > public internet. Also, need to have localy /etc/{make,src}.conf in
> > sync with build server. Also badly automated.
> >
> > 4. Build private freebsd-update-server and build (simularity to
> > security btanch) updates for -stable.
> > Need essentially dedicated server -- during build system time
> > changed and this is may be raise side effects.
> > freebsd-update work wery long time (hours) and accumulate a lot of
> > garbage:
> >
> > # du -ms /var/db/freebsd-update/
> > 2010 /var/db/freebsd-update/
> >
> > freebsd-update-server/freebsd-update too bugly and debuggint is not
> > easy.
> > config mergering working worse mergemaster.
> > Don't allow to repair damaged files (freebsd-update IDS detect
> > changes but don't repair this).
> >
> > 5. nanobsd.
> > Don't automatic save /etc and etc.
> > pkg updated throw system image update and reboot. Unaccpetable.
> >
> >
> > Something else?
>
>
> When I had to something like this I went with option 3. It's not
> completely automated as you say because of /etc/(make|src).conf but
> there are no better options at the moment because /usr/obj is not
> "self contained" because its contents and interpretation depends on
> auxillary files, the /etc/make.conf and /etc/src.conf files.
>
> -Kimmo
I go with a variation of option 3, using jails, and a combination of
building packages, and using dump(8), and restore(8) (when needed).
--Chris
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