doom, quake, hexen...

Victor Sudakov vas at mpeks.tomsk.su
Fri Apr 7 14:42:26 UTC 2017


Alexey Dokuchaev wrote:
> On Thu, Apr 06, 2017 at 10:50:13AM +0000, Alexey Dokuchaev wrote:
> > On Thu, Apr 06, 2017 at 05:18:30PM +0700, Victor Sudakov wrote:
> > > Alexey Dokuchaev wrote:
> > > > On Tue, Aug 21, 2012 at 01:28:36AM +0700, Victor Sudakov wrote:
> > > > > [...] There is games/quake2lnx, but it does not work as I wrote in
> > > > > the first mail:
> > > > > 
> > > > > games/quake2lnx even pretends to do something: it opens a tiny X11
> > > > > window with some flickering rubbish and plays some farting sounds to
> > > > > the audio system.
> > > > 
> > > > I believe I've fixed `games/quake2lnx' in r437802 last night; both X11
> > > > and GLX renderers should work correctly on both i386 and amd64 now.
> > > 
> > > It does not even compile with the default set of options:
> > > ftp://ftp.sibptus.ru/pub/vas/quake2lnx-0.16.2_14.log
> > 
> > Ah, that newish libXxf86dga, I still have the old version I guess...
> > 
> > Try this patch: https://people.freebsd.org/~danfe/q2lnx-xf86dga.diff
> 
> Or you could just update ports to r437874, which also unbreaks the build
> of `games/quake2lnx' when X11 option is not being selected.

Magic! Thank you.

And what build options would you recommend me to enable so that I
could play a nice full screen game of Quake?

-- 
Victor Sudakov,  VAS4-RIPE, VAS47-RIPN
AS43859


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