Firewalls in FreeBSD?

Lowell Gilbert freebsd-questions-local at be-well.ilk.org
Fri Oct 31 09:35:32 PDT 2008


Jeremy Chadwick <koitsu at FreeBSD.org> writes:

> On Fri, Oct 31, 2008 at 12:05:28PM -0400, Lowell Gilbert wrote:
>> Jeremy Chadwick <koitsu at FreeBSD.org> writes:
>> 
>> > On Thu, Oct 30, 2008 at 06:34:31PM -0500, Jack Barnett wrote:
>> >>
>> >> Ok, I had some progress with this last night. Basically what I do is:
>> >>
>> >> in natd - redirect_port 1000 to 10000 to the internal windows box.
>> >> set ipfw to "open" file wall.
>> >>
>> >> Obviously this isn't prefect - but gives some idea of what's going on.
>> >>
>> >> What I'd like to do, is a) keep the nat redirects since that works  
>> >> pretty well.
>> >> b) in ipfw, ONLY allow data back on these ports IF the windows box has  
>> >> established the connection out first then deny everything else.
>> >
>> > This is called "port triggering" in the residential router world.  I
>> > don't know how to do this on FreeBSD.
>> 
>> Stateful rules are the only way to do it.
>> In fact, this is the main purpose of stateful rules.
>
> Read this part of the thread, where I outline protocol flow (based on
> what the OP has stated about the protocol, which so far appears to be
> accurate):
>
> http://lists.freebsd.org/pipermail/freebsd-questions/2008-October/thread.html
>
> Stateful rules will not solve this problem.
>
> The OP wants a feature that tells ipfw or pf "after the TCP handshake
> has completed, dynamically add a port forward for port X on interface Y
> to machine A on port Z; when the TCP session is FIN'd cleanly, or
> extinguishes, dynamically remove that port forward".

Okay, I guess I'm a little confused by the line about "ONLY allow data
back on these ports IF the windows box has established the connection
out first then deny everything else."  I read that as saying that the
Windows box had sent a packet on the same connection (4-tuple, at
least) that should be later accepted heading *to* the Windows box.
That's just a stateful rule, and it seems to be at odds with what you
wrote in your first message in the thread.  The apparent disagreement
was why I said anything in the first place; it sounds like there's
more than one model of how the game works.

-- 
Lowell Gilbert, embedded/networking software engineer, Boston area
		http://be-well.ilk.org/~lowell/


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