Question UART: please read from Bottom Up!
Andy L
arlugophotog at yahoo.com
Tue Feb 5 23:12:46 UTC 2008
Question for UART (where do I begin this process?)
Ok,
you
could
get
the
same
functionality
with
any
of
our
serial
enabled
LCDs
like
this
one,
LCD-00462.
All
you
need
is
a
micro
that
can
spit
out
serial
commands
(which
most
all
micros
have
a
serial
UART)
and
you
can
manipulate
the
pixels.
I
would
start
with
this
development
board,
DEV-00666,
this
is
an
AVR.
You
can
have
a
tx
line
goto
the
display
and
you
can
configure
the
I/Os
for
buttons.
Let
us
know
if
you
have
anymore
questions.
Andy
L
wrote:
>
Here
is
a
picture:
>
>
Virus
free.
>
>
>
>
-----
Original
Message
----
>
From:
SparkFun
Support
<spark at sparkfun.com>
>
To:
Andy
L
<arlugophotog at yahoo.com>
>
Sent:
Tuesday,
February
5,
2008
2:20:28
PM
>
Subject:
Re:
Question
>
>
Hi,
>
>
Your
link
is
dead.
>
>
"This
link
is
not
authorized
by
Yahoo"
>
>
-Support
>
>
Andy
L
wrote:
>
>
Thanks
for
writing
back,
>
>
>
>
All
I
have
in
mind
for
the
display
is
a
simple
one
like
the
>
>
following:
>
>
>
http://rds.yahoo.com/_ylt=A0S020nbBKVHFSoAhWCjzbkF/SIG=12eannskb/EXP=1202083419/**http%3A//www.clothingtrends.co.uk/images/products/sudoku.jpg
>
>
>
>
So
you
have
at
least
a
very
good
guess
as
to
what
these
guys
used
to
>
>
get
this
program
from
design
to
prototype
I
imagine
(above).
>
>
>
>
If
you
do,
how
can
I
get
started
right
now
headed
down
that
road?
>
>
>
>
Thank
you,
Andy.
>
>
>
>
>
>
>
>
-----
Original
Message
----
>
>
From:
SparkFun
Support
<spark at sparkfun.com
<mailto:spark at sparkfun.com>>
>
>
To:
Andy
L
<arlugophotog at yahoo.com
<mailto:arlugophotog at yahoo.com>>
>
>
Sent:
Tuesday,
February
5,
2008
9:36:01
AM
>
>
Subject:
Re:
Question
>
>
>
>
Hi
Andy,
>
>
>
>
Let
me
ask
you
this,
do
you
have
any
experience
programming
>
>
microcontrollers?
>
>
>
>
There
are
many
processors
you
can
use
to
accomplish
this.
It
will
really
>
>
depend
on
how
advanced
you
want
your
display,
because
this
is
where
most
>
>
of
the
processing
power
will
be
used
up.
Most
of
out
uCs
like
the
>
>
ATMega168
should
be
able
process
a
simple
game
algorithm
and
the
inputs
>
>
of
the
buttons.
Check
out
our
Tetris
game:
>
>
http://www.sparkfun.com/commerce/present.php?p=Tetris
>
>
>
>
You
will
definitely
need
to
modify
your
code
to
work
with
the
specific
>
>
microcontroller
you
will
be
using.
Basically,
you
will
need
to
convert
>
>
your
code
into
hex
that
the
uC
can
read.
Check
out
our
embedded
>
>
tutorials
for
AVRs:
>
>
http://www.sparkfun.com/commerce/hdr.php?p=tutorials
>
>
>
>
The
big
issue
is
going
to
be
the
display.
We
have
many
serial
enabled
>
>
LCDs
which
are
very
easy
to
interface
and
do
not
take
much
processing
>
>
power
at
all,
but
are
not
very
snazy.
>
>
>
>
What
do
you
have
in
mind
for
the
display?
>
>
>
>
-Support
>
>
>
>
Andy
L
wrote:
>
>
>
Thank
you
for
your
response,
>
>
>
>
>
>
Your
first
question:
"what
kind
of
programming
language
is
the
>
>
>
game
written
in?"
>
>
>
>
>
>
Well,
right
now,
it
is
on
Adobe
Director
8.5.
>
>
>
>
>
>
Second:
"How
much
memory?"
>
>
>
>
>
>
As
of
this
moment,
I
have
only
got
the
program
to
work
on
my
PC
and
>
>
>
it's
really
tiny,
but
the
full
fledged
version
will
have
a
sizeable
>
>
>
amount
more
data.
I
just
needed
a
proof
of
concept
with
my
laptop
and
>
>
>
now
I
have
that.
This
is
pretty
much
a
numerical
game,
similar
in
>
>
>
scope
to
soduko,
but
not
at
all
the
same
thing;
no
characters,
no
>
>
>
kooky
sounds.
>
>
>
>
>
>
Third
question:
"Did
I
need
a
display
and
or
buttons?"
>
>
>
>
>
>
Yes,
I
definitely
need
a
display
and
a
number
pad.
>
>
>
>
>
>
You
see
these
games
on
the
shelves
of
places
all
the
time,
the
poker,
>
>
>
the
20
questions,
the
crossword
puzzle,
the
tic
tac
toe;
this
is
all
>
>
>
I'm
trying
to
get
going.
>
>
>
>
>
>
If
you
could
answer
this:
"What
software/hardware
did
any
one
of
the
>
>
>
many
producers
of
these
games
use
to
bring
their
ideas
to
>
>
>
fruition?"-you
would
be
totally
handing
me
the
way
to
go
forward
and
>
>
>
get
working
on
a
prototype.
>
>
>
>
>
>
Thanks,
brah.
>
>
>
>
>
>
Andy.
>
>
>
>
>
>
-----
Original
Message
----
>
>
>
From:
SparkFun
Support
<spark at sparkfun.com
>
<mailto:spark at sparkfun.com>
<mailto:spark at sparkfun.com
>
<mailto:spark at sparkfun.com>>>
>
>
>
To:
Andy
L
<arlugophotog at yahoo.com
<mailto:arlugophotog at yahoo.com>
>
<mailto:arlugophotog at yahoo.com
<mailto:arlugophotog at yahoo.com>>>
>
>
>
Sent:
Sunday,
February
3,
2008
7:49:40
AM
>
>
>
Subject:
Re:
Question
>
>
>
>
>
>
Hi
Andy,
>
>
>
>
>
>
Well,
we
need
more
info
to
see
if
we
can
help.
>
>
>
>
>
>
What
kind
of
programming
language
is
the
game
written
in?
>
>
>
>
>
>
How
much
memory
does
the
'game'
run
on?
>
>
>
>
>
>
Do
you
need
a
display
or
just
some
buttons
or
both?
>
>
>
>
>
>
-Support
>
>
>
>
>
>
Andy
L
wrote:
>
>
>
>
Hello,
>
>
>
>
>
>
>
>
I
really
like
checking
out
all
of
the
things
on
your
website.
>
>
>
>
It's
what
I
always
have
asked
the
people
behind
the
counter
at
Radio
>
>
>
>
Shak
about.
If
you
can
answer
the
following
question
you
are
worlds
>
>
>
>
ahead
of
two
days
of
www
searching
and
asking.
>
>
>
>
>
>
>
>
I
have
a
game
ready
on
my
pc
that
I
designed
to
one
day
run
on
a
>
>
>
>
stand-alone
hand
held
device.
Kinda
like
a
suduku
or
whatever
game;
>
>
>
>
well,
how
do
I
get
that
game
into
a
device
such
as
a
hand
held
that
>
>
>
>
will
ONLY
run
my
program
and
NOT
be
something
to
upload
to
a
PDA?
>
>
>
>
>
>
>
>
Can
your
site
offer
any
products
that
would
facilitate
the
prototype
>
>
>
>
building
process?
>
>
>
>
>
>
>
>
>
>
>
>
Thanks,
ANDY.
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