Improving Quake 3 frame rates in BSD

Viswas Nair fysical at gmail.com
Sat Aug 12 16:12:54 UTC 2006


Intel 945G integrated video. Using the i810 driver. I managed to get a
linux driver for 945G but havent figured out if I can use that for
bsd.

Thanks.

On 8/12/06, Girish Venkatachalam <girish1729 at yahoo.com> wrote:
>
>
> --- Viswas Nair <fysical at gmail.com> wrote:
>
> > I managed to install Quake 3 but the frame rates and
> > the mouse
> > response is terrible. I am running the game on an
> > intel integrated
> > system 945g. While I know that this is not great for
> > gamin, quake 3 is
> > quite a old game and hence gives me pretty decent
> > frame rates in
> > windows. I am trying to get something playable in
> > BSD.
> >
> > I get about 773 fps with glxgears and here is the
> > output of glxinfo:
> >
> >
> > name of display: :0.0
> > display: :0  screen: 0
> > direct rendering: No
> > server glx vendor string: SGI
> > server glx version string: 1.2
> > server glx extensions:
> >     GLX_ARB_multisample, GLX_EXT_visual_info,
> > GLX_EXT_visual_rating,
> >     GLX_EXT_import_context, GLX_OML_swap_method,
> > GLX_SGI_make_current_read,
> >     GLX_SGIS_multisample, GLX_SGIX_hyperpipe,
> > GLX_SGIX_swap_barrier,
> >     GLX_SGIX_fbconfig
> > client glx vendor string: SGI
> > client glx version string: 1.4
> > client glx extensions:
> >     GLX_ARB_get_proc_address, GLX_ARB_multisample,
> > GLX_EXT_import_context,
> >     GLX_EXT_visual_info, GLX_EXT_visual_rating,
> > GLX_MESA_allocate_memory,
> >     GLX_MESA_swap_control,
> > GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
> >     GLX_OML_sync_control, GLX_SGI_make_current_read,
> > GLX_SGI_swap_control,
> >     GLX_SGI_video_sync, GLX_SGIS_multisample,
> > GLX_SGIX_fbconfig,
> >     GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
> > GLX extensions:
> >     GLX_ARB_get_proc_address, GLX_ARB_multisample,
> > GLX_EXT_import_context,
> >     GLX_EXT_visual_info, GLX_EXT_visual_rating,
> > GLX_OML_swap_method,
> >     GLX_SGI_make_current_read, GLX_SGIS_multisample,
> > GLX_SGIX_fbconfig,
> >     GLX_SGIX_visual_select_group
> > OpenGL vendor string: Mesa project: www.mesa3d.org
> > OpenGL renderer string: Mesa GLX Indirect
> > OpenGL version string: 1.2 (1.5 Mesa 6.4.1)
> > OpenGL extensions:
> >     GL_ARB_depth_texture, GL_ARB_imaging,
> > GL_ARB_multitexture,
> >     GL_ARB_point_parameters, GL_ARB_point_sprite,
> > GL_ARB_shadow,
> >     GL_ARB_shadow_ambient,
> > GL_ARB_texture_border_clamp,
> >     GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
> >     GL_ARB_texture_env_combine,
> > GL_ARB_texture_env_crossbar,
> >     GL_ARB_texture_env_dot3,
> > GL_ARB_texture_mirrored_repeat,
> >     GL_ARB_texture_rectangle,
> > GL_ARB_transpose_matrix, GL_ARB_window_pos,
> >     GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
> > GL_EXT_blend_func_separate,
> >     GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
> > GL_EXT_blend_subtract,
> >     GL_EXT_clip_volume_hint, GL_EXT_copy_texture,
> > GL_EXT_draw_range_elements,
> >     GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
> > GL_EXT_packed_pixels,
> >     GL_EXT_point_parameters, GL_EXT_polygon_offset,
> > GL_EXT_rescale_normal,
> >     GL_EXT_secondary_color,
> > GL_EXT_separate_specular_color,
> >     GL_EXT_shadow_funcs, GL_EXT_stencil_two_side,
> > GL_EXT_stencil_wrap,
> >     GL_EXT_subtexture, GL_EXT_texture,
> > GL_EXT_texture3D,
> >     GL_EXT_texture_edge_clamp,
> > GL_EXT_texture_env_add,
> >     GL_EXT_texture_env_combine,
> > GL_EXT_texture_env_dot3,
> >     GL_EXT_texture_lod_bias, GL_EXT_texture_object,
> > GL_EXT_texture_rectangle,
> >     GL_EXT_vertex_array, GL_APPLE_packed_pixels,
> > GL_ATI_texture_env_combine3,
> >     GL_ATI_texture_mirror_once,
> > GL_ATIX_texture_env_combine3,
> >     GL_HP_occlusion_test,
> > GL_IBM_texture_mirrored_repeat,
> >     GL_INGR_blend_func_separate,
> > GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
> >     GL_NV_blend_square, GL_NV_point_sprite,
> > GL_NV_texgen_reflection,
> >     GL_NV_texture_rectangle,
> > GL_SGIS_generate_mipmap,
> >     GL_SGIS_texture_border_clamp,
> > GL_SGIS_texture_edge_clamp,
> >     GL_SGIS_texture_lod, GL_SGIX_depth_texture,
> > GL_SGIX_shadow,
> >     GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
> > glu version: 1.3
> > glu extensions:
> >     GLU_EXT_nurbs_tessellator,
> > GLU_EXT_object_space_tess
> >
> >    visual  x  bf lv rg d st colorbuffer ax dp st
> > accumbuffer  ms  cav
> >  id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r
> > g  b  a ns b eat
> >
> ----------------------------------------------------------------------
> > 0x23 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  0  0
> > 0  0  0  0 0 None
> > 0x24 24 tc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
> > 16 16  0  0 0 None
> > 0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
> > 16 16 16  0 0 None
> > 0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
> > 16 16 16  0 0 None
> > 0x27 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  0  0
> > 0  0  0  0 0 None
> > 0x28 24 dc  0 24  0 r  y  .  8  8  8  0  0 16  8 16
> > 16 16  0  0 0 None
> > 0x29 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  8 16
> > 16 16 16  0 0 None
> > 0x2a 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  8 16
> > 16 16 16  0 0 None
> >
> >
> >
> >
> > Any suggestions on how to improve this? Thanks,
> > Vishy
> You have to enable DRI. What is your video card?
> Procedure is different depending on your video card.
>
> I took the lengthy route of recompiling the entire
> X.org source tree. But others may be able to give you
> a simpler solution.
>
> Best,
> Girish
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> >
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>
>
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