NVidia driver not using AGP?
Kenneth Culver
culverk at sweetdreamsracing.biz
Tue Nov 30 10:26:09 PST 2004
Quoting Louis LeBlanc <FreeBSD at keyslapper.org>:
> On 11/30/04 11:27 AM, Kenneth Culver sat at the `puter and typed:
>> Quoting Louis LeBlanc <FreeBSD at keyslapper.org>:
>>
>> > <SNIP>
>>
>> Wrong. From nvidia's readme:
>> Similar to the NVIDIA Linux Driver Set, the user can decide if the NVIDIA
>> driver should use its internal AGP GART driver or if it should rely on an
>> OS provided AGP GART driver with the "NvAGP" XFree86 config file option:
>>
>> - Option "NvAGP" "0" Disable AGP
>> - Option "NvAGP" "1" Use NVIDIA's AGP GART Driver
>> - Option "NvAGP" "2" Use the OS AGP GART driver (agp.ko)
>> - Option "NvAGP" "3" Attempt "2", fall back to "1"
>>
>> If you want to use the OS's AGP driver, you'll have NvAGP set to 2,
>> you have it
>> set to 0, which means NO agp at all.
>
> <SLAP to the forehead>
> I stand corrected. I'll try setting it to 2 when I get home this
> evening.
>
>> <SNIP>
>>
>> The video on my machine is still fairly responsive with the AGP
>> turned off as
>> well, and several games are playable as well, but that doesn't mean
>> AGP is on.
>> Your system most definitely has AGP turned off... and I'm willing to
>> bet that
>> if you set NvAGP to 2 in order to use the OS's agp, you'd either
>> crash, or it
>> just wouldn't work.
>
> I don't think it will crash. IIRC, before I explicitly turned AGP off,
> I was getting a message saying that the NVidia AGP was failing, and it
> was falling back to the native AGP. I'll try a few different settings,
> and I'll rebuild the drivers with the NVidia AGP enabled if the native
> driver doesn't work.
>
> The real kicker is that you have to rebuild the darn kernel if you want
> to disable the native AGP driver . . . I'll go ahead and do that if the
> native AGP winds up not working - no sense building it in if it won't
> work, right?
>
> I'll post the result tonight.
>
> Thanks for straightening me out there!
>
No problem. Sorry if I seemed rude.
Ken
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