[Fwd: HTT/SMP servers instability on 5.3-STABLE]
Colin J. Raven
colin at kozy-kabin.nl
Fri Dec 10 15:21:41 PST 2004
On Dec 10, Lucas Holt launched this into the bitstream:
>
>>>
>>
>> Well thanks for sharing those observations. Until I read what you said I
>> *assumed* that there was a performance difference with HTT enabled. The
>> specs seem to show that there *is* a theoretical difference, yet clearly
>> according to your observations there just isn't any difference of earth
>> shaking proportions.
>>
>>
>
>
> I've got a dual xeon 2.0 ghz workstation. I've tried running with and
> without HTT enabled on it. My observations were that it seemed to help
> slightly with certain tasks but in general degraded system performance. For
> example, if i build a world to upgrade the OS it takes at least 30 seconds
> longer with HTT enabled. I tried it multiple times to verify it. I even
> tried it with different values for the j flag. (3 4 5 and 6)
>
> Similarly, if i run it in windows with HTT enabled I noticed that windows was
> peppy but it was a disaster during gaming. Of course that makes sense as
> most of my games are not designed for multiple cpus. (enemy territory, quake
> 3, Doom 3, etc) I also realize i could play some of them in fbsd, except my
> radeon 9600 xt isn't supported for 3d acceleration!
>
>
>
This is *most* surprising but extremely useful information, many thanks
for taking the time to impart first hand experiences.
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