[patch] new port games/chocolate-doom, need a bit of help

Jason Helfman jgh at FreeBSD.org
Thu Jan 17 06:02:57 UTC 2013

On Wed, Jan 16, 2013 at 03:33:00PM -0800, Jakub Lach thus spake:
>I took up where http://www.freebsd.org/cgi/query-pr.cgi?pr=161701
>left, as I'm user of chocolate-doom for quite time, and was eyeing
>it for a while.
>Current WIP is (docs, optionng, timidity++ etc):
>(shar archive)
>Problem is, as you can see that chocolate-doom is bend
>on installing under games (see pkg-plist) if USE_AUTOTOOLS=
>is hashed.
>As I understand, I need auto* to actually process patched *in,
>to prevent installing bins under games/.
>But aclocal, autoconf etc all fail in various places. Anybody
>has an idea or should I just bug upstream to update files
>for fresher auto*?
>I already hate auto* with passion...

I believe I have "fixed" the autotools portion of this, by not using it and
by altering the respective Makefile.in files in a post-patch-script target.
I added HACKING to post-install for documentation, as the rest of them
listed are already done as part of the installation.

I made some minor updates to your Makefile for the port, as well.


It seems to work fine, and everything goes to the right place.
Let me know what you think.


Jason Helfman
FreeBSD Committer | http://people.freebsd.org/~jgh | The Power To Serve

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