games/connect4 segfaults.
Anonymous
swell.k at gmail.com
Fri Aug 6 19:43:08 UTC 2010
David DEMELIER <demelier.david at gmail.com> writes:
> Hi,
>
> I just wanted to try games/connect4 but it segfaults here on FreeBSD
> 8.1-RELEASE and amd64.
>
> It's a long backtrace so I think you should try it by yourself.
Hmm, I have a very short one here, on gdb71 + gcc45.
Program received signal SIGSEGV, Segmentation fault.
0x00000000004031ac in envmesg (environ=0x7fffffff9550, message=0x4038aa <error reading variable>) at c4.c:841
841 *(int *)last = 0; /* clean out last word */
(gdb) bt f
#0 0x00000000004031ac in envmesg (environ=0x7fffffff9550, message=0x4038aa <error reading variable>) at c4.c:841
last = 0xffffffffffffa0fc <Address 0xffffffffffffa0fc out of bounds>
address = 0x7fffffff9370 <error reading variable>
#1 0x00000000004011d2 in main (argc=1, argv=0x7fffffff9360, envp=0x7fffffff9370) at c4.c:60
move = 1
square = -27792
winner = 3
temp = 8
The pointers seem bogus. I've tried to compile the port with -m32 and it works.
So, it should be marked BROKEN on amd64.
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