graphics/blender: Make use of OpenAL configurable

Marcus von Appen mva at
Tue Feb 24 00:30:33 PST 2009

On, Mon Feb 23, 2009, Christian Walther wrote:

> Hi,
> I have a suggestion for the graphics/blender port, because blenders
> Makefile states that OpenAL can be disabled:
> # To build without openAL, uncomment the following line, or set it as
> # an environment variable, or put it uncommented in
> # export NAN_NO_OPENAL=true
> Not every blender user requires OpenAL I guess, so it would be great
> to have OpenAL as an option selectable during "make config", or having
> NAN_NO_OPENAL exported so that it can be defined in /etc/make.conf.
> This would reduce the binary size, probably even the amount of
> installed ports, and exploit one major benefit of the ports system.
> Maybe it would even make sense to integrate BLENDERGAMEENGINE and
> BLENDERPLAYER user selectable. Personally, I don't think that I'll
> need any of the two.

Those things are currently being worked on and I hope to have a bunch of
configuration and build options ready soon.

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