[Bug 227084] games/nxengine: switch to nxengine-evo fork

bugzilla-noreply at freebsd.org bugzilla-noreply at freebsd.org
Thu Mar 29 18:07:54 UTC 2018


https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=227084

            Bug ID: 227084
           Summary: games/nxengine: switch to nxengine-evo fork
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: lifanov at freebsd.org
          Reporter: pkubaj at anongoth.pl
          Assignee: lifanov at freebsd.org
             Flags: maintainer-feedback?(lifanov at freebsd.org)

Created attachment 191948
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=191948&action=edit
patch

This patch switches nxengine to nxengine-evo fork, which has improved the
original game.

I have tested this for build on Poudriere in 11-STABLE and for running via
ports tree on CURRENT.

Differences from original nxengine:
Port to SDL2 ( thanks to https://github.com/PIlin/NXEngine-iOS )
More resolutions and widescreen support up to FullHD (thanks to
https://github.com/EXL/NXEngine )
Fullscreen for any resolution
Gamepad with force-feedback support.
Localization support.
Mimiga mask ending pictures (re-drawn by me)
Modern main menu
Support for "New" and "Remastered" tracks from CS+
Header-dependency hell cleaned up. No more autogenerated headers
Cleaned up nx.h
Lists/maps from haiku replaced with std::vector/map
smalfont -> smallfont
removed built-in data extractor
removed replays, as they were buggy/not implemented anyway
fixed tons of warnings and undefined behaviour

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