[Bug 214553] devel/godot: fails to build on aarch64

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Wed Nov 16 17:08:56 UTC 2016


https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=214553

--- Comment #2 from Shane <FreeBSD at ShaneWare.Biz> ---
I expect adding CXXFLAGS_aarch64= -DNO_THREADS to Makefile should allow the
build to work.

For a full fix - in core/safe_refcount.h:209
https://github.com/godotengine/godot/blob/master/core/safe_refcount.h#L209
there is asm code for arm - does the arm asm code also work for aarch64, so we
can add aarch64 to the #if test or does an aarch64 version need to be made?

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