[Bug 209814] games/diaspora: Split off data files into separate port
bugzilla-noreply at freebsd.org
bugzilla-noreply at freebsd.org
Sat Jun 11 10:38:12 UTC 2016
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=209814
--- Comment #10 from lightside <lightside at gmx.com> ---
Hello Mathieu Arnold. Thanks for your attention.
(In reply to comment #8)
> Why split it ?
I explained this in comment #0, comment #3 and comment #4.
If breafly, because data files can be splitted and become architecture neutral
package (for games/diaspora-data port). Then games/diaspora port will build
source files only (and package some options related files). This allows to
reduce build time in case of PORTREVISION change(s) (e.g. USE_GL+=gl needed,
because of new stage-qa) for different architecures, as well as save capacity.
You can see exact numbers in a provided poudriere testport logs (e.g. 7 Mb for
games/diaspora and 3 Gb for games/diaspora-data uncompressed).
(In reply to comment #9)
> Using MANUAL_PACKAGE_BUILD is *only* for ports that can't be built in
> poudriere (and they should be fixed, because a package must build in
> poudriere)
The issue with ARM build server is related to limited resources, which doesn't
allow to create package in time. The poudriere build log shows it:
http://beefy8.nyi.freebsd.org/data/head-armv6-default/p416340_s301291/logs/errors/diaspora-1.1.1.log
The PortsMon shows fine builds for other architectures:
http://portsmon.freebsd.org/portoverview.py?category=games&portname=diaspora
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