ports/181067: games/acm: Update MASTER_SITES
KATO Tsuguru
tkato432 at yahoo.com
Mon Aug 5 18:10:04 UTC 2013
>Number: 181067
>Category: ports
>Synopsis: games/acm: Update MASTER_SITES
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Mon Aug 05 18:10:04 UTC 2013
>Closed-Date:
>Last-Modified:
>Originator: KATO Tsuguru
>Release: FreeBSD 8.4-RELEASE-p2 i386
>Organization:
>Environment:
>Description:
- Update MASTER_SITES
- Support OPTIONS_DEFINE
>How-To-Repeat:
>Fix:
diff -urN /usr/ports/games/acm/Makefile games/acm/Makefile
--- /usr/ports/games/acm/Makefile 2013-08-04 00:14:33.000000000 +0900
+++ games/acm/Makefile 2013-08-06 00:00:00.000000000 +0900
@@ -1,34 +1,34 @@
-# New ports collection makefile for: acm
-# Date created: 5 March 1995
-# Whom: joerg
-#
+# Created by: joerg
# $FreeBSD: head/games/acm/Makefile 324191 2013-08-03 13:44:00Z mat $
-#
PORTNAME= acm
PORTVERSION= 5.0
PORTREVISION= 2
CATEGORIES= games
-MASTER_SITES= http://www.websimulations.com/download/
+MASTER_SITES= TUCOWS/x11/entertain
MAINTAINER= ports at FreeBSD.org
-COMMENT= A flight simulator for X11
+COMMENT= Arial combat simulator for X11
LICENSE= GPLv2
+OPTIONS_DEFINE= SOUND
+
USES= perl5
USE_XORG= x11
-GNU_CONFIGURE= yes
USE_PERL5= build
+GNU_CONFIGURE= yes
+CONFIGURE_ENV= ac_cv_lib_Xm_XmCreateBulletinBoard=no \
+ ac_cv_lib_gdbm_dbm_fetch=no
MAN6= acm.6
-.include <bsd.port.pre.mk>
+.include <bsd.port.options.mk>
-# Include sound support (Use network audio server (nas))
-.if defined(WITH_SOUND) || (exists(${PREFIX}/lib/libaudio.a) \
- && !defined(WITHOUT_SOUND))
-LIB_DEPENDS+= audio.2:${PORTSDIR}/audio/nas
+.if ${PORT_OPTIONS:MSOUND}
+LIB_DEPENDS+= audio:${PORTSDIR}/audio/nas
+.else
+CONFIGURE_ENV+= ac_cv_lib_audio_AuCloseServer=no
.endif
-.include <bsd.port.post.mk>
+.include <bsd.port.mk>
diff -urN /usr/ports/games/acm/pkg-descr games/acm/pkg-descr
--- /usr/ports/games/acm/pkg-descr 2013-06-21 03:49:14.000000000 +0900
+++ games/acm/pkg-descr 2013-08-06 00:00:00.000000000 +0900
@@ -1,18 +1,17 @@
-ACM is a LAN-oriented, multiplayer aerial combat simulation. My main design
-objective was to provide source code that could be easily compiled and
-executed on a wide variety of platforms. To that end, acm is written entirely
-in C, exploiting the programming features of Unix, X11, and the BSD socket
-interface.
+ACM is a LAN-oriented, multiplayer aerial combat simulation. My main
+design objective was to provide source code that could be easily
+compiled and executed on a wide variety of platforms. To that end,
+acm is written entirely in C, exploiting the programming features of
+Unix, X11, and the BSD socket interface.
-Players engage in air to air combat against one another using heat seeking
-missiles and cannons.
+Players engage in air to air combat against one another using heat
+seeking missiles and cannons.
-ACM is implemented as two programs. The first, named "acm", is a small
-program that, when invoked, starts a flight session on a given workstation.
-The second component, named "acms", is a server process that manages the
-multiplayer environment. It also manages the flight simulation and
-display management that is required. Most players will prefer to run the
-acms process on a back-end server system on their local area network. Players
-at client workstations can then invoke the acm program to begin play.
-
-WWW: http://www.websimulations.com/
+ACM is implemented as two programs. The first, named "acm", is a small
+program that, when invoked, starts a flight session on a given
+workstation. The second component, named "acms", is a server process
+that manages the multiplayer environment. It also manages the flight
+simulation and display management that is required. Most players will
+prefer to run the acms process on a back-end server system on their
+local area network. Players at client workstations can then invoke the
+acm program to begin play.
>Release-Note:
>Audit-Trail:
>Unformatted:
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