ports/154898: [maintainer-update] games/ioquake3-devel and games/iourbanterror
Dominic Fandrey
kamikaze at bsdforen.de
Sun Feb 20 03:20:06 UTC 2011
>Number: 154898
>Category: ports
>Synopsis: [maintainer-update] games/ioquake3-devel and games/iourbanterror
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: maintainer-update
>Submitter-Id: current-users
>Arrival-Date: Sun Feb 20 03:20:05 UTC 2011
>Closed-Date:
>Last-Modified:
>Originator: Dominic Fandrey
>Release: RELENG_8
>Organization:
private
>Environment:
FreeBSD mobileKamikaze.norad 8.2-PRERELEASE FreeBSD 8.2-PRERELEASE #0: Tue Feb 8 15:38:58 CET 2011 root at mobileKamikaze.norad:/usr/obj/HP6510b-8/amd64/usr/src/sys/HP6510b-8 amd64
>Description:
Update ioquake3-devel and iourbanterror engine. Lots of minor bug fixes.
>How-To-Repeat:
>Fix:
Patch attached with submission follows:
diff -Nur iourbanterror.orig/Makefile iourbanterror/Makefile
--- iourbanterror.orig/Makefile 2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/Makefile 2011-02-20 04:10:58.000000000 +0100
@@ -8,7 +8,7 @@
PORTNAME= iourbanterror
PORTVERSION= 4.1
DISTVERSION= 1.36_SVN${SVNREVISION}+${PORTVERSION}
-PORTREVISION= 0
+PORTREVISION= 1
PORTEPOCH= 1
CATEGORIES= games
DISTNAME= ioquake3-devel-1.36_SVN${SVNREVISION}
diff -Nur iourbanterror.orig/distinfo iourbanterror/distinfo
--- iourbanterror.orig/distinfo 2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/distinfo 2011-02-19 01:08:20.000000000 +0100
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
-SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
+SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
+SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
diff -Nur iourbanterror.orig/files/patch-code-qcommon-q_shared.h iourbanterror/files/patch-code-qcommon-q_shared.h
--- iourbanterror.orig/files/patch-code-qcommon-q_shared.h 2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/files/patch-code-qcommon-q_shared.h 2011-02-19 01:12:27.000000000 +0100
@@ -1,5 +1,5 @@
---- code/qcommon/q_shared.h.orig 2010-08-29 19:32:54.537567000 +0200
-+++ code/qcommon/q_shared.h 2010-11-27 16:55:16.000000000 +0100
+--- code/qcommon/q_shared.h.orig 2011-02-09 01:42:54.000000000 +0100
++++ code/qcommon/q_shared.h 2011-02-19 01:11:38.000000000 +0100
@@ -27,11 +27,11 @@
// A user mod should never modify this file
@@ -8,12 +8,12 @@
- #define BASEGAME "foobar"
- #define CLIENT_WINDOW_TITLE "changeme"
- #define CLIENT_WINDOW_MIN_TITLE "changeme2"
-- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+- #define GAMENAME_FOR_MASTER "iofoo3" // must NOT contain whitespaces
+ #define PRODUCT_NAME "ioq3+UT"
+ #define BASEGAME "q3ut4"
+ #define CLIENT_WINDOW_TITLE "ioUrbanTerror"
+ #define CLIENT_WINDOW_MIN_TITLE "ioUT"
-+ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces
++ #define GAMENAME_FOR_MASTER "Quake3Arena" // must NOT contain whitespaces
+ #define HEARTBEAT_FOR_MASTER GAMENAME_FOR_MASTER
+ #define FLATLINE_FOR_MASTER GAMENAME_FOR_MASTER "dead"
#else
- #define PRODUCT_NAME "ioq3"
- #define BASEGAME "baseq3"
diff -Nur iourbanterror.orig/pkg-message iourbanterror/pkg-message
--- iourbanterror.orig/pkg-message 2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/pkg-message 2011-02-20 02:54:29.000000000 +0100
@@ -5,4 +5,7 @@
UrbanTerror project is switching to a closed source licensing model:
http://www.urbanterror.info/news/texts/285/
+Should the game have trouble meeting com_maxfps, com_busywait 1 to restore the
+old behaviour.
+
==============================================================================
diff -Nur ioquake3-devel.orig/Makefile ioquake3-devel/Makefile
--- ioquake3-devel.orig/Makefile 2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/Makefile 2011-02-19 00:43:13.000000000 +0100
@@ -17,7 +17,7 @@
PLIST?= ${.CURDIR}/../ioquake3/pkg-plist
PATCHDIR?= ${WRKDIR}/freebsd-patchset/
-SVNREVISION?= 1803
+SVNREVISION?= 1897
BINSUFFIX?= -devel
.include "${.CURDIR}/../ioquake3/Makefile"
diff -Nur ioquake3-devel.orig/distinfo ioquake3-devel/distinfo
--- ioquake3-devel.orig/distinfo 2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/distinfo 2011-02-19 00:44:35.000000000 +0100
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
-SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
+SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
+SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
diff -Nur ioquake3-devel.orig/pkg-message ioquake3-devel/pkg-message
--- ioquake3-devel.orig/pkg-message 2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/pkg-message 2011-02-20 02:53:10.000000000 +0100
@@ -1,6 +1,6 @@
==============================================================================
-Should the game freeze when entering a match, try to change the value of
-com_zoneMegs (e.g. to 48).
+Should the game have trouble meeting com_maxfps, which would result in less
+effective strafe jumping, set com_busywait 1 to restore the old behaviour.
==============================================================================
>Release-Note:
>Audit-Trail:
>Unformatted:
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