ports/154898: [maintainer-update] games/ioquake3-devel and games/iourbanterror

Dominic Fandrey kamikaze at bsdforen.de
Sun Feb 20 03:20:06 UTC 2011


>Number:         154898
>Category:       ports
>Synopsis:       [maintainer-update] games/ioquake3-devel and games/iourbanterror
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          maintainer-update
>Submitter-Id:   current-users
>Arrival-Date:   Sun Feb 20 03:20:05 UTC 2011
>Closed-Date:
>Last-Modified:
>Originator:     Dominic Fandrey
>Release:        RELENG_8
>Organization:
private
>Environment:
FreeBSD mobileKamikaze.norad 8.2-PRERELEASE FreeBSD 8.2-PRERELEASE #0: Tue Feb  8 15:38:58 CET 2011     root at mobileKamikaze.norad:/usr/obj/HP6510b-8/amd64/usr/src/sys/HP6510b-8  amd64

>Description:
Update ioquake3-devel and iourbanterror engine. Lots of minor bug fixes.
>How-To-Repeat:

>Fix:


Patch attached with submission follows:

diff -Nur iourbanterror.orig/Makefile iourbanterror/Makefile
--- iourbanterror.orig/Makefile	2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/Makefile	2011-02-20 04:10:58.000000000 +0100
@@ -8,7 +8,7 @@
 PORTNAME=	iourbanterror
 PORTVERSION=	4.1
 DISTVERSION=	1.36_SVN${SVNREVISION}+${PORTVERSION}
-PORTREVISION=	0
+PORTREVISION=	1
 PORTEPOCH=	1
 CATEGORIES=	games
 DISTNAME=	ioquake3-devel-1.36_SVN${SVNREVISION}
diff -Nur iourbanterror.orig/distinfo iourbanterror/distinfo
--- iourbanterror.orig/distinfo	2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/distinfo	2011-02-19 01:08:20.000000000 +0100
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
-SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
+SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
+SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
diff -Nur iourbanterror.orig/files/patch-code-qcommon-q_shared.h iourbanterror/files/patch-code-qcommon-q_shared.h
--- iourbanterror.orig/files/patch-code-qcommon-q_shared.h	2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/files/patch-code-qcommon-q_shared.h	2011-02-19 01:12:27.000000000 +0100
@@ -1,5 +1,5 @@
---- code/qcommon/q_shared.h.orig	2010-08-29 19:32:54.537567000 +0200
-+++ code/qcommon/q_shared.h	2010-11-27 16:55:16.000000000 +0100
+--- code/qcommon/q_shared.h.orig	2011-02-09 01:42:54.000000000 +0100
++++ code/qcommon/q_shared.h	2011-02-19 01:11:38.000000000 +0100
 @@ -27,11 +27,11 @@
  // A user mod should never modify this file
  
@@ -8,12 +8,12 @@
 -  #define BASEGAME			"foobar"
 -  #define CLIENT_WINDOW_TITLE     	"changeme"
 -  #define CLIENT_WINDOW_MIN_TITLE 	"changeme2"
--  #define GAMENAME_FOR_MASTER		"iofoo3"	// must NOT contain whitespaces
+-  #define GAMENAME_FOR_MASTER		"iofoo3"		// must NOT contain whitespaces
 +  #define PRODUCT_NAME			"ioq3+UT"
 +  #define BASEGAME			"q3ut4"
 +  #define CLIENT_WINDOW_TITLE     	"ioUrbanTerror"
 +  #define CLIENT_WINDOW_MIN_TITLE 	"ioUT"
-+  #define GAMENAME_FOR_MASTER		"Quake3Arena"	// must NOT contain whitespaces
++  #define GAMENAME_FOR_MASTER		"Quake3Arena"		// must NOT contain whitespaces
+   #define HEARTBEAT_FOR_MASTER		GAMENAME_FOR_MASTER
+   #define FLATLINE_FOR_MASTER		GAMENAME_FOR_MASTER "dead"
  #else
-   #define PRODUCT_NAME			"ioq3"
-   #define BASEGAME			"baseq3"
diff -Nur iourbanterror.orig/pkg-message iourbanterror/pkg-message
--- iourbanterror.orig/pkg-message	2011-02-19 01:08:10.000000000 +0100
+++ iourbanterror/pkg-message	2011-02-20 02:54:29.000000000 +0100
@@ -5,4 +5,7 @@
 UrbanTerror project is switching to a closed source licensing model:
 	http://www.urbanterror.info/news/texts/285/
 
+Should the game have trouble meeting com_maxfps, com_busywait 1 to restore the
+old behaviour.
+
 ==============================================================================
diff -Nur ioquake3-devel.orig/Makefile ioquake3-devel/Makefile
--- ioquake3-devel.orig/Makefile	2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/Makefile	2011-02-19 00:43:13.000000000 +0100
@@ -17,7 +17,7 @@
 PLIST?=		${.CURDIR}/../ioquake3/pkg-plist
 PATCHDIR?=	${WRKDIR}/freebsd-patchset/
 
-SVNREVISION?=	1803
+SVNREVISION?=	1897
 BINSUFFIX?=	-devel
 
 .include "${.CURDIR}/../ioquake3/Makefile"
diff -Nur ioquake3-devel.orig/distinfo ioquake3-devel/distinfo
--- ioquake3-devel.orig/distinfo	2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/distinfo	2011-02-19 00:44:35.000000000 +0100
@@ -1,2 +1,2 @@
-SHA256 (ioquake3-devel-1.36_SVN1803.zip) = 2d73b8f4818c7f82adc2f28308e7a6bdca7f3b5e9db0fbbfa5c34e2569a386da
-SIZE (ioquake3-devel-1.36_SVN1803.zip) = 4930935
+SHA256 (ioquake3-devel-1.36_SVN1897.zip) = 1f85ffdbc3798c26760281e7387796014dae82c4141095fe6e9bab4c014a6f43
+SIZE (ioquake3-devel-1.36_SVN1897.zip) = 4933919
diff -Nur ioquake3-devel.orig/pkg-message ioquake3-devel/pkg-message
--- ioquake3-devel.orig/pkg-message	2011-02-19 00:42:45.000000000 +0100
+++ ioquake3-devel/pkg-message	2011-02-20 02:53:10.000000000 +0100
@@ -1,6 +1,6 @@
 ==============================================================================
 
-Should the game freeze when entering a match, try to change the value of
-com_zoneMegs (e.g. to 48).
+Should the game have trouble meeting com_maxfps, which would result in less
+effective strafe jumping, set com_busywait 1 to restore the old behaviour.
 
 ==============================================================================


>Release-Note:
>Audit-Trail:
>Unformatted:



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