ports/121847: [NEW PORT] games/glsfcave: Control a ribbon to avoid hitting walls
Dmitry Marakasov
amdmi3 at amdmi3.ru
Wed Mar 19 00:40:04 UTC 2008
>Number: 121847
>Category: ports
>Synopsis: [NEW PORT] games/glsfcave: Control a ribbon to avoid hitting walls
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Wed Mar 19 00:40:03 UTC 2008
>Closed-Date:
>Last-Modified:
>Originator: Dmitry Marakasov
>Release: FreeBSD 7.0-RELEASE i386
>Organization:
>Environment:
System: FreeBSD hades.panopticon 7.0-RELEASE FreeBSD 7.0-RELEASE #5: Fri Mar 14 14:26:43 MSK 2008 root at hades.panopticon:/usr/obj/usr/src/sys/HADES i386
>Description:
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
WWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
>How-To-Repeat:
>Fix:
--- glsfcave-1.0.shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# glsfcave
# glsfcave/distinfo
# glsfcave/Makefile
# glsfcave/pkg-descr
#
echo c - glsfcave
mkdir -p glsfcave > /dev/null 2>&1
echo x - glsfcave/distinfo
sed 's/^X//' >glsfcave/distinfo << 'END-of-glsfcave/distinfo'
XMD5 (glsfcave-1.0.tar.bz2) = ff0f7897c1c6366ed41cf59fde4efed5
XSHA256 (glsfcave-1.0.tar.bz2) = 778655f28452d104fcb3b23b48938b2d1a52076be464f0c658a165f89821f6e9
XSIZE (glsfcave-1.0.tar.bz2) = 4017
END-of-glsfcave/distinfo
echo x - glsfcave/Makefile
sed 's/^X//' >glsfcave/Makefile << 'END-of-glsfcave/Makefile'
X# New ports collection makefile for: glsfcave
X# Date created: 19 Mar 2008
X# Whom: Dmitry Marakasov <amdmi3 at amdmi3.ru>
X#
X# $FreeBSD$
X#
X
XPORTNAME= glsfcave
XPORTVERSION= 1.0
XCATEGORIES= games
XMASTER_SITES= http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/ \
X http://www.amdmi3.ru/distfiles/
XMASTER_SITE_SUBDIR= ${PORTNAME}
X
XMAINTAINER= amdmi3 at amdmi3.ru
XCOMMENT= Control a ribbon to avoid hitting walls
X
XLIB_DEPENDS= glut.4:${PORTSDIR}/graphics/libglut
X
XUSE_BZIP2= yes
XUSE_GL= yes
X
XWRKSRC= ${WRKDIR}/${PORTNAME}
X
XPORTDOCS= README
XPLIST_FILES= bin/glsfcave
X
Xdo-build:
X cd ${WRKSRC} && ${CC} -o glsfcave main.c -I${LOCALBASE}/include \
X -L${LOCALBASE}/lib -lglut -lGL -lGLU
X
Xdo-install:
X ${INSTALL_PROGRAM} ${WRKSRC}/glsfcave ${PREFIX}/bin
X
X.if !defined(NOPORTDOCS)
X ${MKDIR} ${DOCSDIR}
X.for f in ${PORTDOCS}
X ${INSTALL_DATA} ${WRKSRC}/${f} ${DOCSDIR}
X.endfor
X.endif
X
X.include <bsd.port.mk>
END-of-glsfcave/Makefile
echo x - glsfcave/pkg-descr
sed 's/^X//' >glsfcave/pkg-descr << 'END-of-glsfcave/pkg-descr'
XGLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
Xa game where the player controls a ribbon to avoid hitting walls.
X
XYou have only one control: when you hold the mouse button, the
Xribbon goes up. Otherwise the ribbon goes down.
X
XThe game uses OpenGL for drawing two-dimensional frames. This is
Xfor portability(for MacOS X) and to offload CPU.
X
XWWW: http://user.ecc.u-tokyo.ac.jp/~g650192/glsfcave/
END-of-glsfcave/pkg-descr
exit
--- glsfcave-1.0.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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