ports/86444: [NEW PORT] games/doom-wolfendoom - Wolfenstein 3D levels ported to Doom II
Alejandro Pulver
alejandro at varnet.biz
Thu Sep 22 00:10:11 UTC 2005
>Number: 86444
>Category: ports
>Synopsis: [NEW PORT] games/doom-wolfendoom - Wolfenstein 3D levels ported to Doom II
>Confidential: no
>Severity: non-critical
>Priority: low
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Thu Sep 22 00:10:08 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator: Alejandro Pulver
>Release: FreeBSD 5.4-RELEASE i386
>Organization:
>Environment:
>Description:
>How-To-Repeat:
>Fix:
--- doom-wolfendoom.shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# doom-wolfendoom
# doom-wolfendoom/Makefile
# doom-wolfendoom/distinfo
# doom-wolfendoom/pkg-descr
# doom-wolfendoom/pkg-plist
#
echo c - doom-wolfendoom
mkdir -p doom-wolfendoom > /dev/null 2>&1
echo x - doom-wolfendoom/Makefile
sed 's/^X//' >doom-wolfendoom/Makefile << 'END-of-doom-wolfendoom/Makefile'
X# New ports collection makefile for: doom-wolfendoom
X# Date created: 21 Sep 2005
X# Whom: Alejandro Pulver <alejandro at varnet.biz>
X#
X# $FreeBSD$
X#
X
XPORTNAME= wolfendoom
XPORTVERSION= 1.0
XCATEGORIES= games
XMASTER_SITES= http://www.ijs.si/~lesi/distfiles/doom/
XDISTNAME= ${PORTNAME}
X
XMAINTAINER= alejandro at varnet.biz
XCOMMENT= Wolfenstein 3D levels ported to Doom II
X
XUSE_BZIP2= yes
XNO_BUILD= yes
XNO_WRKSUBDIR= yes
X
X.include "${.CURDIR}/../doom-data/Makefile.include"
X
X.include <bsd.port.pre.mk>
X
Xdo-install:
X @${CP} -R ${WRKDIR}/${PORTNAME} ${DATADIR}
X
X.include <bsd.port.post.mk>
END-of-doom-wolfendoom/Makefile
echo x - doom-wolfendoom/distinfo
sed 's/^X//' >doom-wolfendoom/distinfo << 'END-of-doom-wolfendoom/distinfo'
XMD5 (wolfendoom.tar.bz2) = e2a1c922e31523d56ce93a9812ca5783
XSIZE (wolfendoom.tar.bz2) = 40108593
END-of-doom-wolfendoom/distinfo
echo x - doom-wolfendoom/pkg-descr
sed 's/^X//' >doom-wolfendoom/pkg-descr << 'END-of-doom-wolfendoom/pkg-descr'
XI have ported the Wolfenstein missions to DOOM II, creating what is
Xessentially an improved and updated Wolfenstein. Each scenario is
Xpainstakingly recreated as a DOOM II WAD, complete with all the Wolfenstein
Xtextures, objects, sounds, and enemies. The result is a total conversion, a
Xcomplete Wolfenstein experience which takes full advantage of the DOOM engine.
XThere are even ambient sounds.
X
XIn addition to recreating the original missions, I have also created brand new
Xscenarios which go beyond the original scope and concept of Wolfenstein.
XScenarios such as Operation: Arctic Wolf, Operation: Rheingold, and the
XAstrostein Trilogy take the Wolfenstein fan where no Wolfenstein has gone
Xbefore, immersing the player in adventures not possible with the original
XWolfenstein.
X
XWWW: http://www.doomworld.com/wolfendoom/
END-of-doom-wolfendoom/pkg-descr
echo x - doom-wolfendoom/pkg-plist
sed 's/^X//' >doom-wolfendoom/pkg-plist << 'END-of-doom-wolfendoom/pkg-plist'
X%%DATADIR%%/2nd_enc.wad
X%%DATADIR%%/arctic/arctgfx1.wad
X%%DATADIR%%/arctic/arctgfx2.wad
X%%DATADIR%%/arctic/arctic.wad
X%%DATADIR%%/arctic/arctlev.wad
X%%DATADIR%%/astro.wad
X%%DATADIR%%/astro2.wad
X%%DATADIR%%/astro3.wad
X%%DATADIR%%/die.wad
X%%DATADIR%%/eisen.wad
X%%DATADIR%%/halten.wad
X%%DATADIR%%/hunt.wad
X%%DATADIR%%/noct.wad
X%%DATADIR%%/noct15.wad
X%%DATADIR%%/orig15.wad
X%%DATADIR%%/original.wad
X%%DATADIR%%/portal.wad
X%%DATADIR%%/rhein1.wad
X%%DATADIR%%/rhein2.wad
X%%DATADIR%%/sod.wad
X%%DATADIR%%/toten.wad
X at dirrm %%DATADIR%%/arctic
X at dirrm %%DATADIR%%
END-of-doom-wolfendoom/pkg-plist
exit
--- doom-wolfendoom.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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