ports/76352: [NEW PORT] games/wmquake: id Software's Quake I in a 64x64 WM dockapp window

Ulrich Spoerlein q at uni.de
Mon Jan 17 14:50:20 UTC 2005


>Number:         76352
>Category:       ports
>Synopsis:       [NEW PORT] games/wmquake: id Software's Quake I in a 64x64 WM dockapp window
>Confidential:   no
>Severity:       non-critical
>Priority:       low
>Responsible:    freebsd-ports-bugs
>State:          open
>Quarter:        
>Keywords:       
>Date-Required:
>Class:          change-request
>Submitter-Id:   current-users
>Arrival-Date:   Mon Jan 17 14:50:19 GMT 2005
>Closed-Date:
>Last-Modified:
>Originator:     Ulrich Spoerlein
>Release:        FreeBSD 5.3-STABLE i386
>Organization:
>Environment:
System: FreeBSD roadrunner 5.3-STABLE FreeBSD 5.3-STABLE #9: Thu Dec 16 18:33:14 CET 2004
>Description:
Just what you always wanted. Hardcore quake fanatics can
now enjoy their favorite game in a 64x64 window!

WWW: http://www.ne.jp/asahi/linux/timecop/


Please forgive me, Shub-Niggurath forced me to do it!
>How-To-Repeat:
>Fix:

--- wmquake-1.1.shar begins here ---
# This is a shell archive.  Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file".  Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
#	wmquake
#	wmquake/Makefile
#	wmquake/distinfo
#	wmquake/pkg-descr
#	wmquake/files
#	wmquake/files/patch-Makefile
#	wmquake/pkg-message
#
echo c - wmquake
mkdir -p wmquake > /dev/null 2>&1
echo x - wmquake/Makefile
sed 's/^X//' >wmquake/Makefile << 'END-of-wmquake/Makefile'
X# New ports collection makefile for:	games/wmquake
X# Date created:				17.01.2005
X# Whom:					Ulrich Spoerlein <q at uni.de>
X#
X# $FreeBSD$
X#
X
XPORTNAME=	wmquake
XPORTVERSION=	1.1
XCATEGORIES=	games
XMASTER_SITES=	http://www.ne.jp/asahi/linux/timecop/software/
X
XMAINTAINER=	q at uni.de
XCOMMENT=	id Software\'s Quake I in a 64x64 WM dockapp window
X
XLIB_DEPENDS+=	gdk12.2:${PORTSDIR}/x11-toolkits/gtk12
X
XUSE_BZIP2=	yes
XUSE_GMAKE=	yes
X
XPLIST_FILES=	bin/wmquake
X
X.if defined(WITH_OPTIMIZED_CFLAGS)
XCFLAGS+=	-O3 -fomit-frame-pointer -funroll-loops -fno-strength-reduce
X.endif
X
Xpre-everything::
X.if !defined(WITH_OPTIMIZED_CFLAGS)
X	@${ECHO_MSG} "Define WITH_OPTIMIZED_CFLAGS to enable aggressive optimizations"
X.endif
X
Xdo-install:
X	${INSTALL_PROGRAM} ${WRKSRC}/wmquake ${PREFIX}/bin
X
Xpost-install:
X	${CAT} pkg-message
X
X.include <bsd.port.mk>
END-of-wmquake/Makefile
echo x - wmquake/distinfo
sed 's/^X//' >wmquake/distinfo << 'END-of-wmquake/distinfo'
XMD5 (wmquake-1.1.tar.bz2) = 3b74f146c2eb8530514b8d1181de2910
XSIZE (wmquake-1.1.tar.bz2) = 256999
END-of-wmquake/distinfo
echo x - wmquake/pkg-descr
sed 's/^X//' >wmquake/pkg-descr << 'END-of-wmquake/pkg-descr'
XJust what you always wanted. Hardcore quake fanatics can
Xnow enjoy their favorite game in a 64x64 window!
X
XWWW: http://www.ne.jp/asahi/linux/timecop/
END-of-wmquake/pkg-descr
echo c - wmquake/files
mkdir -p wmquake/files > /dev/null 2>&1
echo x - wmquake/files/patch-Makefile
sed 's/^X//' >wmquake/files/patch-Makefile << 'END-of-wmquake/files/patch-Makefile'
X--- Makefile.orig	Mon Jan 17 15:11:12 2005
X+++ Makefile	Mon Jan 17 15:19:21 2005
X@@ -1,6 +1,4 @@
X-CC = gcc
X #CFLAGS = -g -Wall
X-CFLAGS = -O3 -fomit-frame-pointer -funroll-loops -fno-strength-reduce
X 
X ifneq (, $(findstring freebsd, $(OSTYPE)))
X GTKCONFIG = gtk12-config
X@@ -10,7 +8,7 @@
X LIBGDK = -lgdk
X endif
X 
X-LIBS = `$(GTKCONFIG) --libs | sed "s/-l.*//g"` $(LIBGDK) -lm
X+LIBS = `$(GTKCONFIG) --libs`
X 
X all:	wmquake
X 
END-of-wmquake/files/patch-Makefile
echo x - wmquake/pkg-message
sed 's/^X//' >wmquake/pkg-message << 'END-of-wmquake/pkg-message'
X
XTo use wmquake, you have to run it from within Quake I's
Xdirectory, so it can access the "id1" directory containing
Xmaps, sound and models.
X
END-of-wmquake/pkg-message
exit
--- wmquake-1.1.shar ends here ---

>Release-Note:
>Audit-Trail:
>Unformatted:



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