ports/60847: New port: games/BillardGL An OpenGL billiard simulator
Igor Pokrovsky
tiamat at comset.net
Sat Jan 3 03:20:21 UTC 2004
>Number: 60847
>Category: ports
>Synopsis: New port: games/BillardGL An OpenGL billiard simulator
>Confidential: no
>Severity: non-critical
>Priority: medium
>Responsible: freebsd-ports-bugs
>State: open
>Quarter:
>Keywords:
>Date-Required:
>Class: change-request
>Submitter-Id: current-users
>Arrival-Date: Fri Jan 02 19:20:05 PST 2004
>Closed-Date:
>Last-Modified:
>Originator: Igor Pokrovsky
>Release: FreeBSD 4.9-STABLE i386
>Organization:
>Environment:
System: FreeBSD doom.homeunix.org 4.9-STABLE FreeBSD 4.9-STABLE #1: Sun Dec 14 13:12:44 MSK 2003 root at doom.homeunix.org:/usr/obj/usr/src/sys/KERNEL i386
>Description:
BillardGL is a very nice looking OpenGL pool billiard simulation,
which was developed within the scope of the course
"Computergraphics" at the University of Freiburg (Germany).
>How-To-Repeat:
>Fix:
--- BillardGL.shar begins here ---
# This is a shell archive. Save it in a file, remove anything before
# this line, and then unpack it by entering "sh file". Note, it may
# create directories; files and directories will be owned by you and
# have default permissions.
#
# This archive contains:
#
# BillardGL
# BillardGL/pkg-plist
# BillardGL/pkg-descr
# BillardGL/distinfo
# BillardGL/Makefile
# BillardGL/files
# BillardGL/files/patch-Namen.h
# BillardGL/files/patch-Makefile
#
echo c - BillardGL
mkdir -p BillardGL > /dev/null 2>&1
echo x - BillardGL/pkg-plist
sed 's/^X//' >BillardGL/pkg-plist << 'END-of-BillardGL/pkg-plist'
Xbin/BillardGL
X
X%%PORTDOCS%%%%DOCSDIR%%/README
X%%PORTDOCS%%@dirrm %%DOCSDIR%%
X
X%%DATADIR%%/lang/900.lang
X%%DATADIR%%/lang/901.lang
X%%DATADIR%%/lang/904.lang
X%%DATADIR%%/lang/999.lang
X at dirrm %%DATADIR%%/lang
X
X%%DATADIR%%/Texturen/1/1.bmp
X%%DATADIR%%/Texturen/1/10.bmp
X%%DATADIR%%/Texturen/1/11.bmp
X%%DATADIR%%/Texturen/1/12.bmp
X%%DATADIR%%/Texturen/1/13.bmp
X%%DATADIR%%/Texturen/1/14.bmp
X%%DATADIR%%/Texturen/1/15.bmp
X%%DATADIR%%/Texturen/1/2.bmp
X%%DATADIR%%/Texturen/1/3.bmp
X%%DATADIR%%/Texturen/1/4.bmp
X%%DATADIR%%/Texturen/1/5.bmp
X%%DATADIR%%/Texturen/1/6.bmp
X%%DATADIR%%/Texturen/1/7.bmp
X%%DATADIR%%/Texturen/1/8.bmp
X%%DATADIR%%/Texturen/1/9.bmp
X%%DATADIR%%/Texturen/1/a00.bmp
X%%DATADIR%%/Texturen/1/a1.bmp
X%%DATADIR%%/Texturen/1/a10.bmp
X%%DATADIR%%/Texturen/1/a11.bmp
X%%DATADIR%%/Texturen/1/a12.bmp
X%%DATADIR%%/Texturen/1/a13.bmp
X%%DATADIR%%/Texturen/1/a14.bmp
X%%DATADIR%%/Texturen/1/a15.bmp
X%%DATADIR%%/Texturen/1/a2.bmp
X%%DATADIR%%/Texturen/1/a3.bmp
X%%DATADIR%%/Texturen/1/a4.bmp
X%%DATADIR%%/Texturen/1/a5.bmp
X%%DATADIR%%/Texturen/1/a6.bmp
X%%DATADIR%%/Texturen/1/a7.bmp
X%%DATADIR%%/Texturen/1/a8.bmp
X%%DATADIR%%/Texturen/1/a9.bmp
X%%DATADIR%%/Texturen/1/aalpha.bmp
X%%DATADIR%%/Texturen/1/aalpha2.bmp
X%%DATADIR%%/Texturen/1/buchstaben.bmp
X%%DATADIR%%/Texturen/1/buchstabenalpha.bmp
X%%DATADIR%%/Texturen/1/dreizehn.bmp
X%%DATADIR%%/Texturen/1/filzkachel.bmp
X%%DATADIR%%/Texturen/1/halbe.bmp
X%%DATADIR%%/Texturen/1/holz.bmp
X%%DATADIR%%/Texturen/1/logo.bmp
X%%DATADIR%%/Texturen/1/volle.bmp
X at dirrm %%DATADIR%%/Texturen/1
X%%DATADIR%%/Texturen/2/1.bmp
X%%DATADIR%%/Texturen/2/10.bmp
X%%DATADIR%%/Texturen/2/11.bmp
X%%DATADIR%%/Texturen/2/12.bmp
X%%DATADIR%%/Texturen/2/13.bmp
X%%DATADIR%%/Texturen/2/14.bmp
X%%DATADIR%%/Texturen/2/15.bmp
X%%DATADIR%%/Texturen/2/2.bmp
X%%DATADIR%%/Texturen/2/3.bmp
X%%DATADIR%%/Texturen/2/4.bmp
X%%DATADIR%%/Texturen/2/5.bmp
X%%DATADIR%%/Texturen/2/6.bmp
X%%DATADIR%%/Texturen/2/7.bmp
X%%DATADIR%%/Texturen/2/8.bmp
X%%DATADIR%%/Texturen/2/9.bmp
X%%DATADIR%%/Texturen/2/aalpha2.bmp
X%%DATADIR%%/Texturen/2/buchstaben.bmp
X%%DATADIR%%/Texturen/2/buchstabenalpha.bmp
X%%DATADIR%%/Texturen/2/filzkachel.bmp
X%%DATADIR%%/Texturen/2/halbe.bmp
X%%DATADIR%%/Texturen/2/holz.bmp
X%%DATADIR%%/Texturen/2/volle.bmp
X at dirrm %%DATADIR%%/Texturen/2
X%%DATADIR%%/Texturen/4/1.bmp
X%%DATADIR%%/Texturen/4/10.bmp
X%%DATADIR%%/Texturen/4/11.bmp
X%%DATADIR%%/Texturen/4/12.bmp
X%%DATADIR%%/Texturen/4/13.bmp
X%%DATADIR%%/Texturen/4/14.bmp
X%%DATADIR%%/Texturen/4/15.bmp
X%%DATADIR%%/Texturen/4/2.bmp
X%%DATADIR%%/Texturen/4/3.bmp
X%%DATADIR%%/Texturen/4/4.bmp
X%%DATADIR%%/Texturen/4/5.bmp
X%%DATADIR%%/Texturen/4/6.bmp
X%%DATADIR%%/Texturen/4/7.bmp
X%%DATADIR%%/Texturen/4/8.bmp
X%%DATADIR%%/Texturen/4/9.bmp
X%%DATADIR%%/Texturen/4/holz.bmp
X at dirrm %%DATADIR%%/Texturen/4
X%%DATADIR%%/Texturen/8/1.bmp
X%%DATADIR%%/Texturen/8/10.bmp
X%%DATADIR%%/Texturen/8/11.bmp
X%%DATADIR%%/Texturen/8/12.bmp
X%%DATADIR%%/Texturen/8/13.bmp
X%%DATADIR%%/Texturen/8/14.bmp
X%%DATADIR%%/Texturen/8/15.bmp
X%%DATADIR%%/Texturen/8/2.bmp
X%%DATADIR%%/Texturen/8/3.bmp
X%%DATADIR%%/Texturen/8/4.bmp
X%%DATADIR%%/Texturen/8/5.bmp
X%%DATADIR%%/Texturen/8/6.bmp
X%%DATADIR%%/Texturen/8/7.bmp
X%%DATADIR%%/Texturen/8/8.bmp
X%%DATADIR%%/Texturen/8/9.bmp
X%%DATADIR%%/Texturen/8/holz.bmp
X at dirrm %%DATADIR%%/Texturen/8
X at dirrm %%DATADIR%%/Texturen
X at dirrm %%DATADIR%%
END-of-BillardGL/pkg-plist
echo x - BillardGL/pkg-descr
sed 's/^X//' >BillardGL/pkg-descr << 'END-of-BillardGL/pkg-descr'
XBillardGL is a very nice looking OpenGL pool billiard simulation,
Xwhich was developed within the scope of the course
X"Computergraphics" at the University of Freiburg (Germany).
X
XWWW: http://www.BillardGL.de
X
X- Igor Pokrovsky
Xtiamat at comset.net
END-of-BillardGL/pkg-descr
echo x - BillardGL/distinfo
sed 's/^X//' >BillardGL/distinfo << 'END-of-BillardGL/distinfo'
XMD5 (BillardGL-1.75.tar.gz) = 46f2cf99e1a2b2aa4707d3500e43be47
END-of-BillardGL/distinfo
echo x - BillardGL/Makefile
sed 's/^X//' >BillardGL/Makefile << 'END-of-BillardGL/Makefile'
X# New ports collection makefile for: BillardGL
X# Date created: 02 Jan 2004
X# Whom: Igor Pokrovsky <tiamat at comset.net>
X#
X# $FreeBSD$
X#
X
XPORTNAME= BillardGL
XPORTVERSION= 1.75
XCATEGORIES= games
XMASTER_SITES= ${MASTER_SITE_SOURCEFORGE}
XMASTER_SITE_SUBDIR= ${PORTNAME}
X
XMAINTAINER= tiamat at comset.net
XCOMMENT= An OpenGL billiard simulator
X
XLIB_DEPENDS= glut.3:${PORTSDIR}/graphics/libglut
X
XWRKSRC= ${WRKDIR}/${PORTNAME}-${PORTVERSION}/src
X
XUSE_GMAKE= yes
XUSE_REINPLACE= yes
XUSE_X_PREFIX= yes
XUSE_GL= yes
X
Xpost-patch:
X @${REINPLACE_CMD} -e 's|%%PORTNAME%%|${PORTNAME}|; \
X s|%%X11BASE%%|${X11BASE}|' ${WRKSRC}/Namen.h
X
Xdo-install:
X ${INSTALL_PROGRAM} ${WRKSRC}/${PORTNAME} ${PREFIX}/bin
X
X @${MKDIR} ${DATADIR}
X @${MKDIR} ${DATADIR}/lang
X ${INSTALL_DATA} ${WRKSRC}/lang/*.lang ${DATADIR}/lang
X @${MKDIR} ${DATADIR}/Texturen
X.for i in 1 2 4 8
X @${MKDIR} ${DATADIR}/Texturen/${i}
X ${INSTALL_DATA} ${WRKSRC}/Texturen/${i}/*.bmp ${DATADIR}/Texturen/${i}
X.endfor
X
X.ifndef (NOPORTDOCS)
X @${MKDIR} ${DOCSDIR}
X ${TR} -d '\r' <${WRKSRC}/README >${DOCSDIR}/README
X.endif
X
X.include <bsd.port.mk>
END-of-BillardGL/Makefile
echo c - BillardGL/files
mkdir -p BillardGL/files > /dev/null 2>&1
echo x - BillardGL/files/patch-Namen.h
sed 's/^X//' >BillardGL/files/patch-Namen.h << 'END-of-BillardGL/files/patch-Namen.h'
X--- Namen.h.orig Fri Jan 2 09:48:40 2004
X+++ Namen.h Fri Jan 2 09:49:28 2004
X@@ -23,7 +23,7 @@
X #define TUTORIAL 105
X
X #ifndef _WIN32
X-#define PFAD "/usr/share/BillardGL/"
X+#define PFAD "%%X11BASE%%/share/%%PORTNAME%%/"
X #endif
X
X #ifndef PFAD
END-of-BillardGL/files/patch-Namen.h
echo x - BillardGL/files/patch-Makefile
sed 's/^X//' >BillardGL/files/patch-Makefile << 'END-of-BillardGL/files/patch-Makefile'
X--- Makefile.orig Fri Jan 2 09:57:12 2004
X+++ Makefile Fri Jan 2 09:59:21 2004
X@@ -5,14 +5,14 @@
X
X ####### Compiler, tools and options
X
X-CC = gcc
X-CXX = g++
X-CFLAGS = -pipe -Wall -W -DNO_DEBUG -g
X-CXXFLAGS= -pipe -Wall -W -DNO_DEBUG -g
X-INCPATH = -I/usr/X11R6/include
X-LINK = g++
X+CC ?= gcc
X+CXX ?= g++
X+CFLAGS += -pipe -Wall -W -DNO_DEBUG -g
X+CXXFLAGS+= -pipe -Wall -W -DNO_DEBUG -g
X+INCPATH = -I${X11BASE}/include
X+LINK = ${CXX}
X LFLAGS =
X-LIBS = -L/usr/X11R6/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
X+LIBS = -L${X11BASE}/lib -lGL -lGLU -lglut -lXmu -lXext -lX11 -lm -lXi
X
X ## -lqgl -lGLU
X
END-of-BillardGL/files/patch-Makefile
exit
--- BillardGL.shar ends here ---
>Release-Note:
>Audit-Trail:
>Unformatted:
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