[RELEASE - 91i386-default] Build failed for intensityengine-r20100129_5 during build

pkg-fallout at FreeBSD.org pkg-fallout at FreeBSD.org
Fri Aug 30 21:33:08 UTC 2013


Maintainer:     amdmi3 at FreeBSD.org
Last committer: ak at FreeBSD.org
Ident:          $FreeBSD: head/games/intensityengine/Makefile 324744 2013-08-14 22:35:50Z ak $
Log URL:        http://beefy1.isc.freebsd.org/bulk/91i386-default/2013-08-30_12h50m03s/logs/intensityengine-r20100129_5.log
Build URL:      http://beefy1.isc.freebsd.org/bulk/91i386-default/2013-08-30_12h50m03s
Log:

====>> Building games/intensityengine
build started at Fri Aug 30 21:26:51 UTC 2013
port directory: /usr/ports/games/intensityengine
building for: FreeBSD 91i386-default-job-06 9.1-RELEASE FreeBSD 9.1-RELEASE i386
maintained by: amdmi3 at FreeBSD.org
Makefile ident:      $FreeBSD: head/games/intensityengine/Makefile 324744 2013-08-14 22:35:50Z ak $
Poudriere version: 3.1-pre

---Begin Environment---
UNAME_m=i386
UNAME_p=i386
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UNAME_v=FreeBSD 9.1-RELEASE
UNAME_r=9.1-RELEASE
BLOCKSIZE=K
MAIL=/var/mail/root
STATUS=1
MASTERMNT=/usr/local/poudriere/data/build/91i386-default/ref
PKG_EXT=txz
tpid=1952
PATH=/sbin:/bin:/usr/sbin:/usr/bin:/usr/games:/usr/local/sbin:/usr/local/bin:/root/bin
POUDRIERE_BUILD_TYPE=bulk
NBPARALLEL=24
PKGNG=1
PKGNAME=intensityengine-r20100129_5
PKG_DELETE=/usr/local/sbin/pkg delete -y -f
PKG_ADD=/usr/local/sbin/pkg add
PWD=/root
MASTERNAME=91i386-default
USER=root
HOME=/root
POUDRIERE_VERSION=3.1-pre
SKIPSANITY=0
LOCALBASE=/usr/local
PACKAGE_BUILDING=yes
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---Begin OPTIONS List---
---End OPTIONS List---

--CONFIGURE_ARGS--

--End CONFIGURE_ARGS--

--CONFIGURE_ENV--
TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh CONFIG_SHELL=/bin/sh
--End CONFIGURE_ENV--

--MAKE_ENV--
TMPDIR="/tmp" TMPDIR="/tmp" SDL_CONFIG=/usr/local/bin/sdl-config SHELL=/bin/sh NO_LINT=YES PREFIX=/usr/local  LOCALBASE=/usr/local  LIBDIR="/usr/lib"  CC="gcc" CFLAGS="-O2 -pipe -fno-strict-aliasing"  CPP="gcpp" CPPFLAGS=""  LDFLAGS=""  CXX="g++" CXXFLAGS="-O2 -pipe -fno-strict-aliasing"  MANPREFIX="/usr/local" BSD_INSTALL_PROGRAM="install  -s -o root -g wheel -m 555"  BSD_INSTALL_LIB="install  -s -o root -g wheel -m 444"  BSD_INSTALL_SCRIPT="install  -o root -g wheel -m 555"  BSD_INSTALL_DATA="install  -o root -g wheel -m 444"  BSD_INSTALL_MAN="install  -o root -g wheel -m 444"
--End MAKE_ENV--

--SUB_LIST--
PREFIX=/usr/local
LOCALBASE=/usr/local
DATADIR=/usr/local/share/intensityengine
DOCSDIR=/usr/local/share/doc/intensityengine
EXAMPLESDIR=/usr/local/share/examples/intensityengine
WWWDIR=/usr/local/www/intensityengine
ETCDIR=/usr/local/etc/intensityengine
--End SUB_LIST--

---Begin make.conf---
ARCH=i386
MACHINE=i386
MACHINE_ARCH=i386
USE_PACKAGE_DEPENDS=yes
BATCH=yes
WRKDIRPREFIX=/wrkdirs
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#### /usr/local/etc/poudriere.d/make.conf ####
WITH_PKGNG=yes
NO_RESTRICTED=yes
DISABLE_MAKE_JOBS=yes
---End make.conf---
===>  Cleaning for intensityengine-r20100129_5
=======================<phase: check-config   >============================
===========================================================================
=======================<phase: pkg-depends    >============================
===>   intensityengine-r20100129_5 depends on file: /usr/local/sbin/pkg - not found
===>    Verifying install for /usr/local/sbin/pkg in /usr/ports/ports-mgmt/pkg
===>   Installing existing package /packages/All/pkg-1.1.4_1.txz
Installing pkg-1.1.4_1... done
If you are upgrading from the old package format, first run:

  # pkg2ng
===>   Returning to build of intensityengine-r20100129_5
===========================================================================
=======================<phase: fetch-depends  >============================
===========================================================================
=======================<phase: fetch          >============================
===> Fetching all distfiles required by intensityengine-r20100129_5 for building
===========================================================================
=======================<phase: checksum       >============================
===> Fetching all distfiles required by intensityengine-r20100129_5 for building
=> SHA256 Checksum OK for intensityengine-r20100129.tar.bz2.
===========================================================================
=======================<phase: extract-depends>============================
===========================================================================
=======================<phase: extract        >============================
===> Fetching all distfiles required by intensityengine-r20100129_5 for building
===>  Extracting for intensityengine-r20100129_5
=> SHA256 Checksum OK for intensityengine-r20100129.tar.bz2.
===========================================================================
=======================<phase: patch-depends  >============================
===========================================================================
=======================<phase: patch          >============================
===>  Patching for intensityengine-r20100129_5
===>  Applying FreeBSD patches for intensityengine-r20100129_5
===========================================================================
=======================<phase: build-depends  >============================
===>   intensityengine-r20100129_5 depends on executable: scons - not found
===>    Verifying install for scons in /usr/ports/devel/scons
===>   Installing existing package /packages/All/scons-2.3.0.txz
Installing scons-2.3.0...Installing python27-2.7.5_2...Installing gettext-0.18.3...Installing libiconv-1.14_1... done
 done
 done
Installing python2-2... done
Installing python-2.7_1,2... done
 done
====
Note that some of the standard modules are provided as separate
ports since they require extra dependencies:

bsddb           databases/py-bsddb
gdbm            databases/py-gdbm
sqlite3         databases/py-sqlite3
tkinter         x11-toolkits/py-tkinter

Install them as needed.
====
===>   Returning to build of intensityengine-r20100129_5
===>   intensityengine-r20100129_5 depends on file: /usr/local/bin/sdl-config - not found
===>    Verifying install for /usr/local/bin/sdl-config in /usr/ports/devel/sdl12
===>   Installing existing package /packages/All/sdl-1.2.15_2,2.txz
Installing sdl-1.2.15_2,2...Installing xproto-7.0.24... done
Installing xf86vidmodeproto-2.3.1... done
Installing xextproto-7.2.1... done
Installing renderproto-0.11.1... done
Installing randrproto-1.4.0... done
Installing libxcb-1.9.1...Installing libXdmcp-1.1.1... done
Installing libXau-1.0.8... done
Installing libxml2-2.8.0_2...Installing pkgconf-0.9.3... done
 done
Installing libpthread-stubs-0.3_3... done
 done
Installing libXxf86vm-1.1.3...Installing libXext-1.3.2,1...Installing libX11-1.6.1,1...Installing kbproto-1.0.6... done
 done
 done
 done
Installing libXrender-0.9.8... done
Installing libXrandr-1.4.1... done
Installing libXfixes-5.0.1...Installing fixesproto-5.0... done
 done
Installing libXdamage-1.1.4...Installing damageproto-1.2.1... done
 done
Installing dri2proto-2.8... done
Installing expat-2.1.0... done
Installing pciids-20130823... done
Installing libdrm-2.4.17_1...Installing libpciaccess-0.13.2... done
 done
Installing libGLU-9.0.0...Installing libGL-7.6.1_4... done
 done
Installing aalib-1.4.r5_6... done
 done
------------------------------------------------------------------------------
 Your SDL library has been built with libvgl support, which means that you
 can run almost any SDL application straight on your console (VESA 2.0
 compatible videocard is required).

 To do this you have to load the vesa kernel module or enable it in your
 kernel, and set environment variable "SDL_VIDEODRIVER=vgl".
------------------------------------------------------------------------------
===>   Returning to build of intensityengine-r20100129_5
===>   intensityengine-r20100129_5 depends on file: /usr/local/bin/cmake - not found
===>    Verifying install for /usr/local/bin/cmake in /usr/ports/devel/cmake
===>   Installing existing package /packages/All/cmake-2.8.11.2.txz
Installing cmake-2.8.11.2...Installing cmake-modules-2.8.11.2... done
 done
===>   Returning to build of intensityengine-r20100129_5
===>   intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - not found
===>    Verifying install for /usr/local/libdata/pkgconfig/glproto.pc in /usr/ports/x11/glproto
===>   Installing existing package /packages/All/glproto-1.4.16.txz
Installing glproto-1.4.16... done
===>   Returning to build of intensityengine-r20100129_5
===>   intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found
===>   intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/glproto.pc - found
===>   intensityengine-r20100129_5 depends on file: /usr/local/libdata/pkgconfig/dri2proto.pc - found
===========================================================================
=======================<phase: lib-depends    >============================
===>   intensityengine-r20100129_5 depends on shared library: execinfo - not found
===>    Verifying install for execinfo in /usr/ports/devel/libexecinfo
===>   Installing existing package /packages/All/libexecinfo-1.1_3.txz
Installing libexecinfo-1.1_3... done
===>   Returning to build of intensityengine-r20100129_5
===>   intensityengine-r20100129_5 depends on shared library: SDL-1.2 - found
===>   intensityengine-r20100129_5 depends on shared library: SDL_mixer-1.2 - not found
===>    Verifying install for SDL_mixer-1.2 in /usr/ports/audio/sdl_mixer
<snip>
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost/libs/python && /usr/local/bin/cmake -P CMakeFiles/boost_python.dir/cmake_clean_target.cmake
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost/libs/python && /usr/local/bin/cmake -E cmake_link_script CMakeFiles/boost_python.dir/link.txt --verbose=1
/usr/bin/ar cr libboost_python.a  CMakeFiles/boost_python.dir/src/converter/builtin_converters.cpp.o CMakeFiles/boost_python.dir/src/converter/type_id.cpp.o CMakeFiles/boost_python.dir/src/converter/from_python.cpp.o CMakeFiles/boost_python.dir/src/converter/registry.cpp.o CMakeFiles/boost_python.dir/src/converter/arg_to_python_base.cpp.o CMakeFiles/boost_python.dir/src/tuple.cpp.o CMakeFiles/boost_python.dir/src/module.cpp.o CMakeFiles/boost_python.dir/src/str.cpp.o CMakeFiles/boost_python.dir/src/object_operators.cpp.o CMakeFiles/boost_python.dir/src/slice.cpp.o CMakeFiles/boost_python.dir/src/wrapper.cpp.o CMakeFiles/boost_python.dir/src/exec.cpp.o CMakeFiles/boost_python.dir/src/list.cpp.o CMakeFiles/boost_python.dir/src/object_protocol.cpp.o CMakeFiles/boost_python.dir/src/numeric.cpp.o CMakeFiles/boost_python.dir/src/long.cpp.o CMakeFiles/boost_python.dir/src/dict.cpp.o CMakeFiles/boost_python.dir/src/import.cpp.o CMakeFiles/boost_python.dir/src/object/inheritance.cpp.o CMakeFi
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cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine && /usr/local/bin/cmake -E cmake_depends "Unix Makefiles" /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet /wrkdirs/usr/ports/games/intensityengine/work/intensityengine /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/CMakeFiles/enet.dir/DependInfo.cmake
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[ 34%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/3dgui.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/3dgui.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 35%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/blob.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/blob.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens
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[ 36%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/blend.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/blend.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 37%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/menus.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/menus.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 38%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/serverbrowser.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/serverbrowser.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/wo
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[ 39%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/editing_system.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/editing_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengin
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[ 40%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/messages.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/messages.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work
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[ 41%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/logging.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/logging.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/
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[ 42%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/message_system.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/message_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengin
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[ 43%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/system_manager.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/system_manager.cpp.o -c /wrkdirs/usr/ports/games/intensityengin
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[ 44%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/python_wrap.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/python_wrap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/w
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[ 45%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/utility.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/utility.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/
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[ 46%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/client_system.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/client_system.cpp.o -c /wrkdirs/usr/ports/games/intensityengine
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[ 46%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/client_engine_additions.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/client_engine_additions.cpp.o -c /wrkdirs/usr/ports/games/inten
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[ 47%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/intensity/character_render.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/intensity/character_render.cpp.o -c /wrkdirs/usr/ports/games/intensityeng
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[ 48%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/fps.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/fps.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens
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[ 49%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/server.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/server.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 50%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/client.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/client.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 51%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/entities.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/entities.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/i
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[ 52%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/render.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/render.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 53%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/fpsgame/weapon.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/fpsgame/weapon.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 54%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/shared/tools.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/shared/tools.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 55%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/shared/geom.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/shared/geom.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens
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[ 56%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendertext.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendertext.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/
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[ 57%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/material.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/material.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in
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[ 58%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/octaedit.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/octaedit.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in
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[ 59%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/grass.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/grass.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 59%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/physics.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/physics.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 60%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendergl.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendergl.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in
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[ 61%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/worldio.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/worldio.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 62%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/texture.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/texture.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 63%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/console.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/console.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/int
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[ 64%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/world.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/world.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 65%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/glare.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/glare.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
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[ 66%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/renderva.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/renderva.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in
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[ 67%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/normal.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/normal.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inte
 nsityengine/src/engine/normal.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 34
[ 68%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendermodel.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendermodel.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work
 /intensityengine/src/engine/rendermodel.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 35
[ 69%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/shadowmap.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/shadowmap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/i
 ntensityengine/src/engine/shadowmap.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 36
[ 70%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/main.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/main.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens
 ityengine/src/engine/main.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 37
[ 71%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/bih.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/bih.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intensi
 tyengine/src/engine/bih.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 
[ 71%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/octa.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/octa.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/intens
 ityengine/src/engine/octa.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 38
[ 72%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/lightmap.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/lightmap.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/in
 tensityengine/src/engine/lightmap.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 39
[ 73%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/water.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/water.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inten
 sityengine/src/engine/water.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 40
[ 74%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/shader.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/shader.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/inte
 nsityengine/src/engine/shader.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 41
[ 75%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/rendersky.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/rendersky.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/i
 ntensityengine/src/engine/rendersky.cpp
/usr/local/bin/cmake -E cmake_progress_report /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/CMakeFiles 42
[ 76%] Building CXX object src/client/CMakeFiles/Intensity_CClient.dir/__/engine/cubeloader.cpp.o
cd /wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/client && /usr/bin/g++   -DCLIENT -DLINUX -O2 -pipe -fno-strict-aliasing -O2 -pipe -fno-strict-aliasing -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/shared -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/fpsgame -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/intensity -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/enet/include -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/boost -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/include -I/usr/local/include/SDL -I/usr/local/include -I/usr/local/include/python2.7 -I/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/thirdparty/v8/include -o CMakeFiles/Intensity_CClient.dir/__/engine/cubeloader.cpp.o -c /wrkdirs/usr/ports/games/intensityengine/work/
 intensityengine/src/engine/cubeloader.cpp
/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp: In member function 'void cubeloader::load_cube_world(char*)':
/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:262: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'int gzclose(gzFile_s*)'
/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:267: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'int gzclose(gzFile_s*)'
/wrkdirs/usr/ports/games/intensityengine/work/intensityengine/src/engine/cubeloader.cpp:283: error: cannot convert 'stream*' to 'gzFile_s*' for argument '1' to 'off_t gzseek(gzFile_s*, off_t, int)'
*** [src/client/CMakeFiles/Intensity_CClient.dir/__/engine/cubeloader.cpp.o] Error code 1

Stop in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine.
*** [src/client/CMakeFiles/Intensity_CClient.dir/all] Error code 1

Stop in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine.
*** [all] Error code 1

Stop in /wrkdirs/usr/ports/games/intensityengine/work/intensityengine.
*** [do-build] Error code 1

Stop in /usr/ports/games/intensityengine.
===>  Cleaning for intensityengine-r20100129_5


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