games/gcompris* update
Alexander Nedotsukov
bland at FreeBSD.org
Thu Mar 4 19:13:23 PST 2004
John Hay wrote:
>>>I haven't seen this, but then I didn't try --without-python because there
>>>were already so many things that requires python. I'll have a look at it
>>>over the weekend though. Was there a reason that you wanted it without
>>>python? From what I understand there isn't anything in gcompris using it
>>>yet, they just added the framework for it, so that boards can be written
>>>in python.
>>>
>>>
>>>
>>Right. But afair my very first attempt to update gcompriss was 4.9
>>(gcompriss release) and that time gcompriss failed to build w/ python
>>support. Since I don't like snakes for some reason I switched their
>>support off. But built w/o python support gcompriss complained at
>>run-time about missed pyton module plus I got few abort()s related to
>>python integration randomly walking through the game boards while
>>testing. All this give me impression that port is not safe for parents
>>yet ;-)
>> To be honest I did not try 5.0-2 versions with python support. May
>>be something changed since 4.9 time and you will be more lucky. Let me know.
>>
>>
>
>Ok, I probably didn't look hard enough previously because this time I
>did see the python complaints when it was compiled without python. I
>started with your patch and made it use python and a few other small
>tweaks and it seems to be working now. I have patch against your patch
>at the end of the email. A patch agains cvs is available at:
>
>
Cool. Update commited with few touches Joe already said about Thanks!
All the best,
Alexander.
>http://people.freebsd.org/~jhay/gcompriss2.patch-jhay
>
>Any comments? The sound also works and my kids love it, but using it
>on a 300MHz Celeron is pushing it a bit.
>
>John
>
>
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