games/gcompris* update

Alexander Nedotsukov bland at FreeBSD.org
Thu Mar 4 19:13:23 PST 2004


John Hay wrote:

>>>I haven't seen this, but then I didn't try --without-python because there 
>>>were already so many things that requires python. I'll have a look at it 
>>>over the weekend though. Was there a reason that you wanted it without 
>>>python? From what I understand there isn't anything in gcompris using it 
>>>yet, they just added the framework for it, so that boards can be written 
>>>in python.
>>>
>>>      
>>>
>>Right. But afair my very first attempt to update gcompriss was 4.9 
>>(gcompriss release) and that time gcompriss failed to build w/ python 
>>support. Since I don't like snakes for some reason I switched  their 
>>support off. But built w/o python support gcompriss complained at 
>>run-time about missed pyton module plus I got few abort()s related to 
>>python integration randomly walking through the game boards while 
>>testing. All this give me impression that port is not safe for parents 
>>yet ;-)
>>   To be honest I did not try 5.0-2 versions with python support. May 
>>be something changed since 4.9 time and you will be more lucky. Let me know.
>>    
>>
>
>Ok, I probably didn't look hard enough previously because this time I
>did see the python complaints when it was compiled without python. I
>started with your patch and made it use python and a few other small
>tweaks and it seems to be working now. I have patch against your patch
>at the end of the email. A patch agains cvs is available at:
>  
>
Cool. Update commited with few touches Joe already said about Thanks!

All the best,
Alexander.

>http://people.freebsd.org/~jhay/gcompriss2.patch-jhay
>
>Any comments? The sound also works and my kids love it, but using it
>on a 300MHz Celeron is pushing it a bit.
>
>John
>  
>



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