Implementation of the AGENT_STATE Register
Sean Bruno
sbruno at miralink.com
Fri Feb 8 13:06:21 PST 2008
Hidetoshi:
Can you review this and correct it where needed? I am sure that it is
wrong, but I haven't tested it yet.
struct agent_state {
uint32_t fetch_agent_state;
#define AGENT_STATE_RESET 0
#define AGENT_STATE_ACTIVE 1
#define AGENT_STATE_SUSPENDED 2
#define AGENT_STATE_DEAD 3
uint32_t bus_reset_command_reset_init_vals;
uint32_t read_vals;
uint32_t write_effects;
};
static void
sbp_targ_send_agent_state(struct fw_xfer *xfer)
{
struct agent_state *current_state;
struct fw_pkt *rfp; /* response to request --> from target */
xfer->send.payload = malloc(sizeof(struct agent_state),
M_SBP_TARG, M_NOWAIT | M_ZERO);
xfer->send.pay_len = ntohs(sizeof(struct agent_state));
xfer->send.spd = FWSPD_S400;
current_state = (struct agent_state *)xfer->send.payload;
current_state->fetch_agent_state = AGENT_STATE_ACTIVE;
rfp = &xfer->recv.hdr;
rfp->mode.rresb.tcode = FWTCODE_RRESB;
rfp->mode.rresb.rtcode = 0;
rfp->mode.rresb.extcode = 0;
xfer->send.hdr.mode.hdr.dst = ntohs(rfp->mode.hdr.src);
xfer->hand = fw_xfer_free_buf;
rfp->mode.hdr.pri = 0;
fw_asyreq(xfer->fc, -1, xfer);
}
Sean
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