Building world with clang
Ed Schouten
ed at 80386.nl
Tue Aug 17 11:40:35 UTC 2010
Hello Dimitry!
* Dimitry Andric <dimitry at andric.com> wrote:
> @@ -408,9 +411,10 @@ static bool getWindowsSDKDir(std::string &path) {
>
> void InitHeaderSearch::AddDefaultCIncludePaths(const llvm::Triple &triple,
> const HeaderSearchOptions &HSOpts) {
> -#if 0 /* Remove unneeded include paths. */
> // FIXME: temporary hack: hard-coded paths.
> - AddPath("/usr/local/include", System, true, false, false);
> +#ifndef __FreeBSD__
> + AddPath(CLANG_PREFIX "/usr/local/include", System, true, false, false);
> +#endif
>
> // Builtin includes use #include_next directives and should be positioned
> // just prior C include dirs.
Hmmm... Do we really want this? /usr/local/include is omitted from our
compiler include paths on purpose, to prevent accidental linkage against
pieces of software built from ports.
--
Ed Schouten <ed at 80386.nl>
WWW: http://80386.nl/
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