New binutils import
ftigeot at wolfpond.org
Wed Jun 16 09:43:33 GMT 2004
On Wed, Jun 16, 2004 at 11:16:05AM +0300, Ruslan Ermilov wrote:
> On Wed, Jun 16, 2004 at 10:04:59AM +0200, Francois Tigeot wrote:
> > On Wed, Jun 16, 2004 at 09:45:51AM +0300, Ruslan Ermilov wrote:
> > > On Wed, Jun 16, 2004 at 08:33:22AM +0200, Francois Tigeot wrote:
> > > > On Tue, Jun 15, 2004 at 10:23:31PM -0700, David O'Brien wrote:
> > > > > I have disconnected (i.e., disabled) `gdb` from 'make world' due to the
> > > > > impending binutils 2.15 import.
> > > >
> > > > Is there any plan to configure the new binutils with --enable-64-bit-bfd so
> > > > that we can do 64->32 bit buildworlds ?
> > >
> > > So (I think) this will happen not earlier than GDB 6 import.
> > > David will correct me if I'm wrong.
> > Oops, I should have tried to search in commit messages...
> > Anyway, it's good news to see that this is being worked upon. Compiling
> > on VIA C3s is not fun :)
> Beware that world compiled on 64-bit machines for i386 is not
> completely useful for running at the moment. At least this was
> the case when trying to run world compiled for Alpha on an i386
> box. The reason is that many binary files and MD, and this needs
> to be dealt with. I wanted to start this project, but I still
> lack the necessary hardware (I only have a damn slow Alpha at
> the moment). I suspect more problems for different endianness
> architectures. Anyway, I briefly looked on the issue, and NetBSD
> has progressed a lot in this direction, so this should not be
> unsolvable. Once I get my faster Alpha or SPARC64 box, I will
> launch the project.
I did not find any issue with binaries compiled from amd64 to i386. I only
used a custom kernel and a small set of userland programs, though.
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