cvs commit: ports/graphics Makefile
ports/graphics/nvidia-texture-tools
Makefile distinfo pkg-descr pkg-plist
ports/graphics/nvidia-texture-tools/files patch-src-nvcore-Debug.cpp
patch-src-nvcore-nvcore.h
patch-src-nvcore-poshlib-posh.h patch-src-nvmath-nvmath.h
patch-src-nvtt-CMakeLists.txt
Dmitry Marakasov
amdmi3 at FreeBSD.org
Sat Mar 7 06:51:40 PST 2009
amdmi3 2009-03-07 14:51:39 UTC
FreeBSD ports repository
Modified files:
graphics Makefile
Added files:
graphics/nvidia-texture-tools Makefile distinfo pkg-descr
pkg-plist
graphics/nvidia-texture-tools/files patch-src-nvcore-Debug.cpp
patch-src-nvcore-nvcore.h
patch-src-nvcore-poshlib-posh.h
patch-src-nvmath-nvmath.h
patch-src-nvtt-CMakeLists.txt
Log:
The NVIDIA Texture Tools is a collection of image processing and
texture manipulation tools, designed to be integrated in game tools
and asset conditioning pipelines.
The primary features of the library are mipmap and normal map
generation, format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library
also contains an alternative GPU-accelerated compressor that uses
CUDA and is one order of magnitude faster.
WWW: http://code.google.com/p/nvidia-texture-tools/
Revision Changes Path
1.1228 +1 -0 ports/graphics/Makefile
1.1 +62 -0 ports/graphics/nvidia-texture-tools/Makefile (new)
1.1 +3 -0 ports/graphics/nvidia-texture-tools/distinfo (new)
1.1 +26 -0 ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-Debug.cpp (new)
1.1 +21 -0 ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-nvcore.h (new)
1.1 +14 -0 ports/graphics/nvidia-texture-tools/files/patch-src-nvcore-poshlib-posh.h (new)
1.1 +20 -0 ports/graphics/nvidia-texture-tools/files/patch-src-nvmath-nvmath.h (new)
1.1 +15 -0 ports/graphics/nvidia-texture-tools/files/patch-src-nvtt-CMakeLists.txt (new)
1.1 +12 -0 ports/graphics/nvidia-texture-tools/pkg-descr (new)
1.1 +13 -0 ports/graphics/nvidia-texture-tools/pkg-plist (new)
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