[Bug 256655] devel/godot: fix build on riscv64
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Date: Wed, 16 Jun 2021 19:28:28 UTC
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=256655
Bug ID: 256655
Summary: devel/godot: fix build on riscv64
Product: Ports & Packages
Version: Latest
Hardware: riscv
OS: Any
Status: New
Severity: Affects Only Me
Priority: ---
Component: Individual Port(s)
Assignee: ports-bugs@FreeBSD.org
Reporter: pkubaj@FreeBSD.org
CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org
CC: FreeBSD@ShaneWare.Biz, riscv@FreeBSD.org
Flags: maintainer-feedback?(FreeBSD@ShaneWare.Biz)
Created attachment 225869
--> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=225869&action=edit
patch
pcre2 currently doesn't support JIT on riscv64. While it's possible to just
disable that in godot, this will mean someone will need to remember to enable
it when JIT is supported.
This patch makes godot use the system pcre2.
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