[Bug 293178] devel/godot: Update to 4.6
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Date: Sat, 14 Feb 2026 15:20:09 UTC
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=293178
Bug ID: 293178
Summary: devel/godot: Update to 4.6
Product: Ports & Packages
Version: Latest
Hardware: Any
OS: Any
Status: New
Severity: Affects Only Me
Priority: ---
Component: Individual Port(s)
Assignee: ports-bugs@FreeBSD.org
Reporter: monwarez@mailoo.org
CC: FreeBSD@ShaneWare.Biz
Flags: maintainer-feedback?(FreeBSD@ShaneWare.Biz)
CC: FreeBSD@ShaneWare.Biz
Created attachment 268052
--> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=268052&action=edit
git formatted-patch
For this update, I unbundled mbedtls3 since it was causing some build issue.
A notable change is the addition to sdl3 for gamepad support, which means that
we now have proper gamepad support on FreeBSD for free.
For the wayland patch, I used /usr/src/contrib/unbound/util/netevent.c as a
source for a CMSG_ALIGN implementation, and used xucred instead of ucred for
ucred stuff.
As a side note, we no longer can do godot ./project.godot to run a Godot
project since by default Godot won't support path overrides. Given it is a
default, I would assume that the port should keep Godot default's. If some user
want it back, we just need to add this parameter to scons:
disable_path_overrides=no when compiling Godot.
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