[Bug 294744] games/libretro-shaders-glsl: update to g20260423

From: <bugzilla-noreply_at_freebsd.org>
Date: Fri, 24 Apr 2026 16:52:43 UTC
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=294744

--- Comment #2 from Stefan Schlosser <bsdcode@disroot.org> ---
(In reply to Robert Clausecker from comment #1)

Hi Robert,

we have come full circle now:
bug #281636, comment #1
bug #294074, comment #2
bug #294200

It's really not good to receive different suggestions for the same topic from
different committers. There's a high chance I get another request to change it
back to the short hash in a future submission.

Please clarify the recommended hashlength for GH_TAGNAME/GL_TAGNAME etc. among
committers, and preferably also update the Porter's Handbook with the info
which hash should be used.

I don't have a strong opinion on short vs. full hash, but I'd really like to
not change the hash yet again.

Best regards,
Stefan

-- 
You are receiving this mail because:
You are the assignee for the bug.