[Bug 263475] emulators/wine 6.0.4 update seems to have broken i386 opengl/wined3d

From: <bugzilla-noreply_at_freebsd.org>
Date: Fri, 22 Apr 2022 21:23:31 UTC
https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=263475

            Bug ID: 263475
           Summary: emulators/wine 6.0.4 update seems to have broken i386
                    opengl/wined3d
           Product: Ports & Packages
           Version: Latest
          Hardware: Any
                OS: Any
            Status: New
          Severity: Affects Only Me
          Priority: ---
         Component: Individual Port(s)
          Assignee: gerald@FreeBSD.org
          Reporter: alt2600@icloud.com
          Assignee: gerald@FreeBSD.org
             Flags: maintainer-feedback?(gerald@FreeBSD.org)

Created attachment 233404
  --> https://bugs.freebsd.org/bugzilla/attachment.cgi?id=233404&action=edit
Lunar Magic OpenGL issues.log

so first noticed when I attempted to install a local poudriere build, but
assumed it was my setup, as I've never had one work from a local poudriere
build. But when I noticed Latest had updated on the official repo I
re-installed wine and mesa-dri from the official repo to get the i386 package
installed using the pkg32.sh script. I cannot get anything using i386 and
direct3d to work at all. Pure 64-bit mode works fine. Anything i386 unity will
just crash, bascially with cannot allocate memory to the framebuffer. 32bit
Things like Lunar Magic (super mario world rom editor) will load, but give
OpenGL/wined3d errors and cannot display anything once a rom is loaded, which
is odd as I didn't even think that would be using directx. running dxdiag just
crashes itself never going beyond console messages finally indicating a missing
midi sequencer but the app never displays a window, and gives tons of errors on
the framebuffer device for Dirextx11

not sure what is going on. amd64 13.0-p10 nvidia drivers. Everything worked
fine under the older version of wine. I even reinstalled nvidia-driver to be
sure as wine used to run some script post-install that would mangle the nvidia
drivers that thankfully doesn't seem to run anymore.

00e4:err:d3d:wined3d_debug_callback 0x15bdfc0: "GL_OUT_OF_MEMORY error
generated. Failed to allocate memory for buffer object.".

00e4:err:d3d:wined3d_debug_callback 0x15bdfc0:
"GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid
because a bound framebuffer is not framebuffer complete.".
00e4:fixme:d3d:wined3d_context_gl_check_fbo_status FBO status
GL_FRAMEBUFFER_UNSUPPORTED (0x8cdd).

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