[package - main-i386-default][games/blackshadeselite] Failed for blackshadeselite-0.0.1_11 in build

From: <pkg-fallout_at_FreeBSD.org>
Date: Thu, 23 Feb 2023 22:20:05 UTC
You are receiving this mail as a port that you maintain
is failing to build on the FreeBSD package build server.
Please investigate the failure and submit a PR to fix
build.

Maintainer:     amdmi3@FreeBSD.org
Log URL:        https://pkg-status.freebsd.org/beefy17/data/main-i386-default/p99aea2c7cc90_sfe5c211ba8/logs/blackshadeselite-0.0.1_11.log
Build URL:      https://pkg-status.freebsd.org/beefy17/build.html?mastername=main-i386-default&build=p99aea2c7cc90_sfe5c211ba8
Log:

=>> Building games/blackshadeselite
build started at Thu Feb 23 22:19:29 UTC 2023
port directory: /usr/ports/games/blackshadeselite
package name: blackshadeselite-0.0.1_11
building for: FreeBSD main-i386-default-job-09 14.0-CURRENT FreeBSD 14.0-CURRENT 1400081 i386
maintained by: amdmi3@FreeBSD.org
Makefile ident: 
Poudriere version: 3.2.8-23-ga7f8d188
Host OSVERSION: 1400073
Jail OSVERSION: 1400081
Job Id: 09




!!! Jail is newer than host. (Jail: 1400081, Host: 1400073) !!!
!!! This is not supported. !!!
!!! Host kernel must be same or newer than jail. !!!
!!! Expect build failures. !!!



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===> The following configuration options are available for blackshadeselite-0.0.1_11:
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===> Use 'make config' to modify these settings
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--MAINTAINER--
amdmi3@FreeBSD.org
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=======================<phase: check-sanity   >============================
===>  License GPLv2+ accepted by the user
===========================================================================
=======================<phase: pkg-depends    >============================
===>   blackshadeselite-0.0.1_11 depends on file: /usr/local/sbin/pkg - not found
===>   Installing existing package /packages/All/pkg-1.19.1_1.pkg
[main-i386-default-job-09] Installing pkg-1.19.1_1...
[main-i386-default-job-09] Extracting pkg-1.19.1_1: .......... done
===>   blackshadeselite-0.0.1_11 depends on file: /usr/local/sbin/pkg - found
===>   Returning to build of blackshadeselite-0.0.1_11
===========================================================================
=======================<phase: fetch-depends  >============================
===========================================================================
=======================<phase: fetch          >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_11 for building
===========================================================================
=======================<phase: checksum       >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_11 for building
=> SHA256 Checksum OK for blackshadeselite-0.0.1.tar.bz2.
===========================================================================
=======================<phase: extract-depends>============================
===========================================================================
=======================<phase: extract        >============================
===>  License GPLv2+ accepted by the user
===> Fetching all distfiles required by blackshadeselite-0.0.1_11 for building
===>  Extracting for blackshadeselite-0.0.1_11
=> SHA256 Checksum OK for blackshadeselite-0.0.1.tar.bz2.
===========================================================================
=======================<phase: patch-depends  >============================
===========================================================================
=======================<phase: patch          >============================
===>  Patching for blackshadeselite-0.0.1_11
<snip>
c++ -c -o objs/Font.o Source/Font.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Frustum.o Source/Frustum.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Game.o Source/Game.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/GameDraw.o Source/GameDraw.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/GameDraw.cpp:197:16: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
               "LOADING...", 1, 1, screenwidth, screenheight);
               ^
1 warning generated.
c++ -c -o objs/GameInitDispose.o Source/GameInitDispose.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/GameInitDispose.cpp:379:24: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
  text.LoadFontTexture(":Data:Textures:Font.tga");
                       ^
Source/GameInitDispose.cpp:1893:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    LoadPersonSpriteTexture(":Data:Textures:Personsprite.tga",
                            ^
Source/GameInitDispose.cpp:1896:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    LoadPersonSpriteTexture(":Data:Textures:DeadPersonsprite.tga",
                            ^
Source/GameInitDispose.cpp:1899:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    LoadPersonSpriteTexture(":Data:Textures:Scope.tga", &scopetextureptr);
                            ^
Source/GameInitDispose.cpp:1900:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    LoadPersonSpriteTexture(":Data:Textures:Flare.tga", &flaretextureptr);
                            ^
Source/GameInitDispose.cpp:1903:30: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadSmokeTexture(":Data:Textures:Smoke.tga");
                             ^
Source/GameInitDispose.cpp:1904:30: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadFlareTexture(":Data:Textures:HitFlash.tga");
                             ^
Source/GameInitDispose.cpp:1906:36: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadMuzzleFlareTexture(":Data:Textures:MuzzleFlash.tga");
                                   ^
Source/GameInitDispose.cpp:1907:30: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadBloodTexture(":Data:Textures:Blood.tga");
                             ^
Source/GameInitDispose.cpp:1908:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadRainTexture(":Data:Textures:rain.tga");
                            ^
Source/GameInitDispose.cpp:1909:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    sprites.LoadSnowTexture(":Data:Textures:snow.tga");
                            ^
Source/GameInitDispose.cpp:1911:34: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBulletHoleTexture(":Data:Textures:BulletHole.tga");
                                 ^
Source/GameInitDispose.cpp:1913:30: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadCraterTexture(":Data:Textures:Crater.tga");
                             ^
Source/GameInitDispose.cpp:1915:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood1.tga", 0);
                            ^
Source/GameInitDispose.cpp:1916:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood2.tga", 1);
                            ^
Source/GameInitDispose.cpp:1917:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood3.tga", 2);
                            ^
Source/GameInitDispose.cpp:1918:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood4.tga", 3);
                            ^
Source/GameInitDispose.cpp:1919:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood5.tga", 4);
                            ^
Source/GameInitDispose.cpp:1920:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood6.tga", 5);
                            ^
Source/GameInitDispose.cpp:1921:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood7.tga", 6);
                            ^
Source/GameInitDispose.cpp:1922:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood8.tga", 7);
                            ^
Source/GameInitDispose.cpp:1923:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood9.tga", 8);
                            ^
Source/GameInitDispose.cpp:1924:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood10.tga", 9);
                            ^
Source/GameInitDispose.cpp:1925:29: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
    decals.LoadBloodTexture(":Data:Textures:Blood:Blood11.tga", 10);
                            ^
Source/GameInitDispose.cpp:1981:24: warning: conversion from string literal to 'char *' is deprecated [-Wc++11-compat-deprecated-writable-strings]
  font.LoadFontTexture(":Data:Textures:Font.tga");
                       ^
25 warnings generated.
c++ -c -o objs/GameLoop.o Source/GameLoop.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/GameLoop.cpp:189:33: warning: variable 'spscount' set but not used [-Wunused-but-set-variable]
  int step = 1, framecount = 0, spscount = 0;
                                ^
1 warning generated.
c++ -c -o objs/GameTick.o Source/GameTick.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/GameTick.cpp:1550:24: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^                           ~~
Source/GameTick.cpp:1550:24: note: add parentheses after the '!' to evaluate the comparison first
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                        (                                      )
Source/GameTick.cpp:1550:24: note: add parentheses around left hand side expression to silence this warning
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                       (                          )
Source/GameTick.cpp:1629:24: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^                           ~~
Source/GameTick.cpp:1629:24: note: add parentheses after the '!' to evaluate the comparison first
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                        (                                      )
Source/GameTick.cpp:1629:24: note: add parentheses around left hand side expression to silence this warning
                    if(!hitstruct.joint1->modelnum == headmodel) {
                       ^
                       (                          )
Source/GameTick.cpp:1755:22: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^       ~~
Source/GameTick.cpp:1755:22: note: add parentheses after the '!' to evaluate the comparison first
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^
                      (          )
Source/GameTick.cpp:1755:22: note: add parentheses around left hand side expression to silence this warning
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                     ^
                     (      )
Source/GameTick.cpp:1755:38: warning: logical not is only applied to the left hand side of this comparison [-Wlogical-not-parentheses]
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^       ~~
Source/GameTick.cpp:1755:38: note: add parentheses after the '!' to evaluate the comparison first
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^
                                      (          )
Source/GameTick.cpp:1755:38: note: add parentheses around left hand side expression to silence this warning
                  if(!dot_ta <= 0 && !dot_tb <= 0) {
                                     ^
                                     (      )
Source/GameTick.cpp:1769:40: warning: result of comparison of constant 2 with expression of type 'bool' is always false [-Wtautological-constant-out-of-range-compare]
                       && (thirdperson == 2 || j != 0)) {
                           ~~~~~~~~~~~ ^  ~
Source/GameTick.cpp:2825:35: warning: equality comparison with extraneous parentheses [-Wparentheses-equality]
                if((closesttarget == person[i].pathnum)) {
                    ~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~
Source/GameTick.cpp:2825:35: note: remove extraneous parentheses around the comparison to silence this warning
                if((closesttarget == person[i].pathnum)) {
                   ~              ^                   ~
Source/GameTick.cpp:2825:35: note: use '=' to turn this equality comparison into an assignment
                if((closesttarget == person[i].pathnum)) {
                                  ^~
                                  =
6 warnings generated.
c++ -c -o objs/Globals.o Source/Globals.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Image.o Source/Image.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Label.o Source/Label.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/MacInput.o Source/MacInput.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Main.o Source/Main.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Maths.o Source/Maths.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Models.o Source/Models.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Models.cpp:103:8: warning: variable 'err' set but not used [-Wunused-but-set-variable]
  long err;
       ^
1 warning generated.
c++ -c -o objs/Person.o Source/Person.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Quaternions.o Source/Quaternions.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/SDL_funcs.o Source/SDL_funcs.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Serialize.o Source/Serialize.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Skeleton.o Source/Skeleton.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Skeleton.cpp:171:20: warning: implicit conversion from 'double' to 'bool' changes value from 0.2 to true [-Wliteral-conversion]
          offset = .2;
                 ~ ^~
1 warning generated.
c++ -c -o objs/Sprites.o Source/Sprites.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Support.o Source/Support.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/TGALoader.o Source/TGALoader.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Text.o Source/Text.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Weapon.o Source/Weapon.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Window.o Source/Window.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing   -std=c++98  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Net/Client.o Source/Net/Client.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
c++ -c -o objs/Net/NetCommon.o Source/Net/NetCommon.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Net/NetCommon.cpp:14:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("socket");
           ^
Source/Net/NetCommon.cpp:28:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("sendto()");
           ^
2 warnings generated.
c++ -c -o objs/Net/Server.o Source/Net/Server.cpp -O2 -pipe  -fstack-protector-strong -fno-strict-aliasing  -Wall `/usr/local/bin/sdl-config --cflags` -I./Source -I./Source/Net -include Source/Support.h
Source/Net/Server.cpp:10:12: warning: ISO C++11 does not allow conversion from string literal to 'char *' [-Wwritable-strings]
    nerror("bind");
           ^
1 warning generated.
c++ -o ./objs/blackshades  ./objs/Button.o ./objs/Camera.o ./objs/Config.o ./objs/Decals.o ./objs/Fog.o ./objs/Font.o ./objs/Frustum.o ./objs/Game.o ./objs/GameDraw.o ./objs/GameInitDispose.o ./objs/GameLoop.o ./objs/GameTick.o ./objs/Globals.o ./objs/Image.o ./objs/Label.o ./objs/MacInput.o ./objs/Main.o ./objs/Maths.o ./objs/Models.o ./objs/Person.o ./objs/Quaternions.o ./objs/SDL_funcs.o ./objs/Serialize.o ./objs/Skeleton.o ./objs/Sprites.o ./objs/Support.o ./objs/TGALoader.o ./objs/Text.o ./objs/Weapon.o ./objs/Window.o ./objs/Net/Client.o ./objs/Net/NetCommon.o ./objs/Net/Server.o  -fstack-protector-strong -Wl,-znotext `/usr/local/bin/sdl-config --libs` -lGL -lGLU -lopenal -lalut  -lvorbisfile -lvorbis
ld: error: ./objs/Config.o:(function Config::WriteConfig(char const*): .text+0x4eb): internal linker error: wrote incorrect addend value 0x4CB58D08 instead of 0x0 for dynamic relocation R_386_32 at offset 0x40F6DB against symbol __gxx_personality_v0
PLEASE submit a bug report to https://bugs.freebsd.org/submit/ and include the crash backtrace.

c++: error: linker command failed with exit code 1 (use -v to see invocation)
gmake[1]: *** [Makefile:86: objs/blackshades] Error 1
gmake[1]: Leaving directory '/wrkdirs/usr/ports/games/blackshadeselite/work/blackshadeselite'
*** Error code 1

Stop.
make: stopped in /usr/ports/games/blackshadeselite