git: 9851b24ed4fa - releng/14.0 - x86: Properly align interrupt vectors for MSI

From: John Baldwin <jhb_at_FreeBSD.org>
Date: Mon, 16 Oct 2023 23:05:17 UTC
The branch releng/14.0 has been updated by jhb:

URL: https://cgit.FreeBSD.org/src/commit/?id=9851b24ed4fa571ae3b931f834d21b9f800db9e9

commit 9851b24ed4fa571ae3b931f834d21b9f800db9e9
Author:     John Hay <jhay@FreeBSD.org>
AuthorDate: 2023-09-28 21:08:08 +0000
Commit:     John Baldwin <jhb@FreeBSD.org>
CommitDate: 2023-10-16 23:04:33 +0000

    x86: Properly align interrupt vectors for MSI
    
    MSI (not MSI-X) interrupt vectors must be allocated in groups that are
    powers of 2, and the block of IDT vectors must be aligned to the size
    of the request.
    
    The code in native_apic_alloc_vectors() does an alignment check in the loop:
    
        if ((vector & (align - 1)) != 0)
            continue;
        first = vector;
    
    But it adds APIC_IO_INTS to the value it returns:
    
        return (first + APIC_IO_INTS);
    
    The problem is that APIC_IO_INTS is not a multiple of 32. It is 48:
    
    As a result, a request for 32 vectors (the max supported by MSI), was
    not always aligned.  To fix, check the alignment of
    'vector + APIC_IO_INTS' in the loop.
    
    PR:             274074
    Reviewed by:    jhb
    
    (cherry picked from commit d33a4ae8ba5343f555842e6e32321f9cd64dfd09)
    (cherry picked from commit d73b4f06403af6c1a384c8c59ba9eb138c861ee1)
    
    Approved by:    re (karels)
---
 sys/x86/x86/local_apic.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/sys/x86/x86/local_apic.c b/sys/x86/x86/local_apic.c
index 17b0223f834b..b382368cc626 100644
--- a/sys/x86/x86/local_apic.c
+++ b/sys/x86/x86/local_apic.c
@@ -1582,7 +1582,7 @@ apic_alloc_vectors(u_int apic_id, u_int *irqs, u_int count, u_int align)
 
 		/* Start a new run if run == 0 and vector is aligned. */
 		if (run == 0) {
-			if ((vector & (align - 1)) != 0)
+			if (((vector + APIC_IO_INTS) & (align - 1)) != 0)
 				continue;
 			first = vector;
 		}